Originally Posted by
Tabarkus
Cool, looking forward to the improvements. Another request, which I know is a huge one. The new sound effects available in FGU are interesting and my group is enjoying them. I quickly realized though that with the combat sounds of hit, miss, critical, etc. it is impossible (or I think it is) to differentiate between weapons because the weapon is not listed in the DCC chat output on the same line as the attack and hit message. 5E's attack line appears as: Attack (R) (Dagger) [23] -> [at Berserker 2] [HIT] and DCC's line is Attack [7] -> [at Berserker] [HIT]. So the DCC chat message doesn't allow you to distinguish between melee and ranged attacks or by weapon. Preventing you from using the variety of sounds available. I'm not sure how big of an undertaking that is, but it would be cool.