Yeah - I don't know what's happened but I'm pulling it (& the others) until I can work out what's going on.
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Yeah - I don't know what's happened but I'm pulling it (& the others) until I can work out what's going on.
Any idea how I could set this to play different sounds with a HIT MISS AUTOMATIC MISS CONFIRM etc results in the Chat Tab? I tried, but the only sound playing is the one I set for miss
EDIT: actually, I just created a separate sound and dragged it to the chat and still played the MISS sound(If I just click the note, it plays the correct sound)
Hi Everybody,
I've just placed an update to the Extension (and the Manual) on the first post. Be aware that you will also need to download the new version of the DOE: Base Extension.
Please read the Manual/Wiki as there has been some usage/functional changes between v1 and v2.
As normal, if you have any issues or suggestions then please let me know.
Enjoy!
Cheers
Ok, when I open Sound via the right-hand side menu, I get the following https://puu.sh/s3ONn/f43904b0ac.png
And if I try to close that and click on any of the side tabs of the sound window it ends up like this https://puu.sh/s3OOl/3bb92aca54.png
New Campaign, 4e ruleset, no other extensions loaded.
EDIT:
Same deal in a 5e ruleset with no other extensions https://puu.sh/s3OUa/9f9c35fdd7.png
Grab the DOE: Base (again) - I can tell from the error messages that you don't have the latest (hotfix)
First of all, this is flippin awesome!!! I love syrinscape and am already testing this major sound update! Couple quick words of advice to those jumping into this extension:
1 - Read the wiki!!! https://www.fantasygrounds.com/wiki/...ound_Extension
2 - Read the wiki...seriously! If you're using the sound extension, chances are you are a little tech savvy and like testing stuff (I fit the second category only). Dulux-Oz has spent so much effort on this (from what I can tell) its up to us (I think) to read the documentation!
3 - from reading the wiki I learned a VERY important thing. Even if you upload the correct extensions (Base v2.0 and DOE Sound v2.0) and start creating and playing with sound links, you won't hear them! Why?? Because there is a new option in your fantasy grounds options menu that you have to turn on. When you first open the options menu, the third option down now (when the sound extensions are loaded only I assume) is "sound". The default is "off". Turn that bad boy on and you will hear beautiful sound effects!
So what are you doing here? Go read that wiki! :)
Thanks sooooo much Dulux-Oz. Wonderful work on all of your extensions and mods!
Can we now link the Syrinscape sounds to chat logs of the game?
EDIT: I think not, still very good work though!