As LordEntrails says - you can only mask on the bottom layer.
Please make sure you've read through the gotchas in the first couple of posts of this thread to understand the differences when using this extension.
Is there a way to tell what version you currently have installed?
Hi!
I have seen you replying to a Enhanced Images 4e question where I wonder if that is still the case. The question was: when in game - do I have to switch between top and bottom layer to on the one side interact with the tokens of the PC and on the other hand care about unmasking the next parts of a dungeon e.g.?
I wonder if the "token shadow" functionality which was added has to do something with this?
Please let me know and thanks for your reply already in advance.
The "Things to note" bullet points in post #1 cover these questions.
You can only interact with player tokens on the top layer, and you can only unmask on the bottom layer.
The token shadows were purely added to provide a guide to the location of creature tokens when unmasking or placing tokens on the lower layers.
Ok - thank you. I tried several things to somehow circumvent that because I believe it is kind of a hassle to switch back and forth and I just hoped that I missed something. Sorry for bothering you with something which was answered already in post #1. I saw it actually but wanted to be very sure that this is really the case.
I like the idea of the extension very much though but I think playing that way is a bit long-winded...
Thank you nevertheless for replying once again to something that was answered already. Appreciate that.
It's one click to change layers. But, only you can decide if that is too much hassle for you to use or not.
I say to anyone who uses this extension: there are gotchas and limitations, only you can decide if the advantages of using the extension outweigh the disadvantages in your game.
Yes...ok. I try the fight and report back :rv:
So, I know this states that it doesn't support HEX, but I have run several GURPS games using this.
You do have to draw your grid large to start, but once it takes you can manually scale it down. Worked like a champ.
Now, with Ronnke's scale feature in the newest release, v3.1.0, it hides the scale button in the image toolbar. I had to initially open the maps I was using with the Layers extention off. Turn on and set the scale for the maps I was using. Then once that was done, restart with the Layers extension. And viola, I have layer and pointers with range penalties.
It looks like the layers button overwrites the scale button on the images toolbar.
You can see it in use in our games here... https://www.youtube.com/channel/UCog...foShOVyXMbQugA You can see it used a lot in episodes 10 and 11, the vehicles in these episodes are on layer 2.