Quick thing regarding the star wars ruleset:
Have you looked at the combat tracker recently? The icons are in a skewed line or something. Definately not where they are suppposed to be!
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Quick thing regarding the star wars ruleset:
Have you looked at the combat tracker recently? The icons are in a skewed line or something. Definately not where they are suppposed to be!
We can revisit the CT and fix it for sure.
And yes- the scrollbar overlap should be an easy fix, for spec trees also!
Bonuses are a great idea— it’s something we could also handle by adding CT effects for those.
In Star Wars, in the Party sheet there is a way for the GM to add bonuses and penalties to characteristics. This is for the start of session rolls. The bonus/penalty shows up in the pc sheet as a separate number near the characteristic.
This is very bare bones, it does not modify any rolls for now.
In this particular case, we will need to add code to use this modification when adding dice to rolls, but other parts of the code (shortcuts) need to be updated.
Your suggestion to add bonuses and penalties however is a good one, but I need to test, and also talk to sean before we commit to a code change, I want to make something that will work later with future updates.
EDIT: Checked Savage Worlds, I REALLY like how it is implemented there.
We need to do this at the Genesys level, so both rulesets can make use of it, but like i said, we will need to update code in a few places like the drag and drop of dice pools to shortcuts, but that should be easy
Just a quick update on Force Powers:
I am updating the libraries -- adding Force Powers -- until Sevrick is back. I will probably upload a new version of the libraries this weekend.
QUICK UPDATE:
I have fixed the issue with Icons in Combat Tracker not aligning.
Just hit "Check for Updates" in FG Unity and it should download.
I have updated all three Star Wars Libraries with Force Power records:
https://drive.google.com/drive/folde...R-?usp=sharing
P.S.: For now, the Backup Description feature is not backing up and restoring Force Powers, I will be releasing an update soon
Hi guys,
I got a fix for the scroll bar issue on trees, we'll push that to the next build.
But I also wanted to update everyone on a new tool we have to add descriptive text to your modules. This requires a pre-filled database of XML files from the OggDude Character Creator. For obvious reasons, we can't provide that here, but if you have one already, you can use this python script I wrote to add all the descriptive text (or as much as it can) to your .mod files.
To get the script and more instructions go to the Google Drive link on the main page, then "Tools", then "OGG to FG", or click here: https://drive.google.com/drive/folde...dt?usp=sharing
Take a look at the text file "HOW TO USE.txt" first for directions.
Some caveats:
- It may not get everything right due to some names being very similar (though it tries to look for exact matches first)
- It might not get all the items/item attachments set if it can't find a match
- You may want to spot check some records
It DOES attempt to:
- Fill in all descriptive text for items, item attachments, careers, species (except species abilities), specializations and talents, force powers and upgrades
- It will also attempt to fill in text for NPCs if you have the right JSON files (see the readme)
NEW RELEASE!
Version 2023-05-01
Unless mentioned, the fix or improvement is for both Genesys and Star Wars.
Fixes:
- Fixes to scrollbars in Specialization Trees and Force Power Trees. (thanks sean!!!!)
Improvements:
- Descriptions Backup: Backup and Restore features can now handle the Force Powers database.
Also, if you have existing PCs/NPCs with Force Powers added, Running the "Backup ALL" followed by "Restore ALL" will restore descriptions to those PCs/NPCs aswel.
Known Issue:
NEW Features:
How to download the new version:
You can subscribe to both rulesets in FG Forge. This will ensure that they are automatically downloaded whenever I upload a new version.
(P.S.: everytime I upload a new version here in the forums, it may take a few hours for it to show up in Forge, as it requires Moderators to approve)
(P.S.: If you have already done this before, you only need to click "Check for Updates" in FG Unity, and the download will start)
To subscribe and download the rulesets, follow the links:
Genesys: https://forge.fantasygrounds.com/shop/items/143/view
Star Wars: https://forge.fantasygrounds.com/shop/items/159/view
(Remember, if you want to use the Star Wars ruleset, make sure to subscribe/download BOTH)
Attention FG Classic users
This update is NOT compatible with FG Classic
I can no longer maintain the code in a way that it works with the old client, I am sorry
You can use an older version of the rulesets, downloading from the google drive link below
Modules and other extensions need to be downloaded from the above link below
https://drive.google.com/drive/folde...R-?usp=sharing
Subscribe/Download the Genesys ruleset even if you are playing Star Wars
So, As you may have seen from my previous post, I have updated the Descriptions Backup feature.
Looking and reviewing the code, I think I can improve it, but before doing the change, I wanted to share this and get your feedback
Currently this is how the Backup and Restore of descriptions work:
When restoring descriptions from your backup, the ruleset matches the records in databases by checking the database name (1), record name (2), and Source field (3)
For example, if you have an item (1) with name (2) "Blaster", with Source (3) "Edge of the Empire Core rulebook...." it will search for this combination to restore the description
But we all know that some records exist in multiple libraries: the same blaster can be in the other libraries.
I am thinking of doing some changes to the code so that it works like this:
1) First the restore process will try to match perfectly the database(1), record name(2), and source field(3), and if it finds that record, it will restore it.
2) Second, if restoring a record it does not find that exact match, it will try to match only database(1) and record name(2)
What it means, using the same example above, is that if you added description to a blaster in one of the libraries (so you have it in your backup descriptions now), when restoring if you have more than one library active, it will also restore the same description in records in the others.
The only negative on this that I can think of is that if the two records exist in different sources but their descriptions vary in both and you dont explicitly created the description for them, they will be identical later. You could fix that by editing the description in that record later though.
What do you think?
Sorry I haven't been keeping in contact. Been working crazy hours. I will try to get back to updating the libraries, and let you know then I have an update.