Get errors from putting it on hotbar as shown attached...
Attachment 39350
Printable View
Get errors from putting it on hotbar as shown attached...
Attachment 39350
Oh, that makes sense. Crud. Yeah. I can fix that. The problem is it will not know if you have explode:6 or glitch:2 on. Because it is ran from the character sheet, it can grab from the combat tracker.
I really appreciate the test, this is helping me see what I don't think about and I don't have any friends willing to QA for me. :)
I will need a day to fix. I need to catch up on my classes. But you should be able to run it from a character sheet just fine. Let me know if you have more bugs.
Example of what should have been a Glitch but wasn't? Most times it is throwing a glitch warning for a critical glitch, not sure if you were warning for normal glitches?
Attachment 39352
And simply an impressive roll...
Attachment 39354
General MoreCore error I keep seeing, but doesnt really have any effect?
ignore, wrong image...
General MoreCore error I keep seeing, but doesnt really have any effect?
Attachment 39356
I don’t think that is supposed to be a glitch. According to page 44 it reads “ If more than half of the dice that you roll on a test are 1s, you have rolled a glitch. If you rolled a glitch without a single hit on the test, you have rolled a critical glitch.”
It should flag both Crit Glitch and just Glitch.
They are tough to roll as I show in my video
Hey damned,
I created a new dice roller that could either be implemented separately or as an update to the stunt dice roller. It allows the user to add multiple values to a stunt roll as opposed to the current roller where you can only add a single value for a bonus. Not sure where to send it thought.
Well, THAT's hurtful. I answered that in post #2554.
The fault lies in the base.xml file of MoreCore. Someone used a backslash instead of a forward slash. Don't know why it took so long to error out.
Line 114 reads <includefile source="common\template_lists.xml" />
It should read:
<includefile source="common/template_lists.xml" />
Overlay issue in CT, using Unity.
Attachment 39378