Creating a custom ruleset on top of MoreCore
If this is already addressed somewhere, I haven't been able to find it. I have been trying to find the steps to make my own ruleset based on MoreCore as a starting point and I haven't been able to find a step by step. I am a programmer and I am quite familiar with xml and somewhat familiar with Lua. I have set up a new campaign using MoreCore as the ruleset and I want to make my ruleset from there as a starting point for multiple campaigns (just like MoreCore currently is, so I can select it from the Create Campaign ruleset list).
I am creating a simple game system for my kids who are almost 5 now. It is similar to Princesses and Palaces, a homebrew from this creator (https://www.reddit.com/r/rpg/comment...chanic_in_our/), but with a bit more D&D elements.
I tried to make the super simple character sheet with the 3 main stats and a place to indicate their level and a chart to determine what base dice that gives you, but I can only export and import it. I want to make that the default character sheet in my campaign so that when I create the a character in my campaign, I automatically get those stats already there.
Next, I will need to know how to hook up the rolls in the character sheet and Combat Tracker. Then, how to export the whole thing as a ruleset but I think I can figure that out from the developer pages unless someone here has short answers on those too.
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Feature request for calculation in parametrized rolls
I would like to ask for enhancement of the parametrized rolls, so MC can address much better the modern systems that build dice pools. Reason I ask is because I want to use the custom rolls and their reporting (such as /coriolis or /wrath) and retain the flexibility of parameters. What do I mean?
Premise: Modern systems (or at least those I play :) ) use dice pool that is built on Attribute + Skill + Modifier. Which is perfect and if you know the pool you can use the custom rolls in the sheet. What my groups actually prefer is to use parameter to set attribute/skill/modifier which in some systems are updated often and updating the strings for each skill impacted is tedious.
Below is how the sheet is organized. In the skill frames the second parameter box is MODIFIER/GEAR, which players are using intensively instead of the modifier box (much faster for them and can set constant value for duration of scene, rather than adjust every roll).
https://www.fantasygrounds.com/forum...1&d=1599813551
Today I am using /pool or /die and can't take advantage of the custom rolls and their reporting:
https://www.fantasygrounds.com/forum...1&d=1599812835
Ideally, some small math operation should sum the dice from linked values and parameters, as in this screenshot:
https://www.fantasygrounds.com/forum...1&d=1599812847
So the ask is if it is possible to implement the math operation to calculate the dice amount for the custom rolls?