Originally Posted by
Egheal
- Consumable: I'm not sure you can adjust it manually in "consumables". Let's say you put 5 "prefab meals" units in your inventory.
there is now a 5 in the "food" slot. You can throw it and it will consume 1 unit for every 6 you roll on your dices.
You can just manually change the number of units in your inventory.
For combat suits giving you Air just edit the Suit template.
- Attack resolution: indeed, the ruleset is missing many quality of life features.
+ You can't put your attack dices on an enemy token or on the enemy in the CT, the only choice is to target the ennemy.
+ The damages are not removed (probably because the ruleset cannot decide what you will choose to do in the case of multiple success).
+ There is no clickable dice for monster attacks that could handle the attack and automatically roll the consequences of that attack.
But overall, it's a good ruleset that manages this RPG rather well. I would also love to see a better looking theme, this one is dated (but tastes are subjectives).
I'd like to see a little more love put into this ruleset (and no, I hear you guys, I'm not capable of doing that myself).
Maybe if Free League decides to release the v2 on FGU?