1) No there's no snap to grid for LoS.
2) AFAIK thickness can be set to 2 decimal places (but the second one isn't displayed I think)
3) Suggestions go in the Wish List - link in my signature.
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1) No there's no snap to grid for LoS.
2) AFAIK thickness can be set to 2 decimal places (but the second one isn't displayed I think)
3) Suggestions go in the Wish List - link in my signature.
Yes, 2 decimal places, but it's quirky at best and always jumps back to 0.1 (and pencil tool) when you switch the tab.
To 1): You can use the arrow keys to move along the map (it jumps per square as long as you do not click Alt (?)) :) With space you can set nodes without finish, with enter you can place a node and finishe and with ESC you just finish :) With that one has some sort of grid snapping :D
Been playing with this and assuming this is DM-only - but wondered if there is a way to tweak it (is it snap-to-grid setting)?
Grid is applied, and using alt+arrow keys to move a token around to check LoS.
When I tried moving through a wall (i.e. moving 20' when a wall is 10' away) is does stop LoS and movement - but the token stops half-way through the wall/cell instead of being wholly blocked - is this a DM-only sort of thing? Or some combo with the snap-to-setup?
Attachment 41475
Attachment 41474
Also (having just discovered this as I was working a map converted from 10 ft/sq to 5ft/sq - many of the doors I setup were mid-square (so a gridline run through the center of the door). I assume I know the answer - but for movement to be allowed, if a gridline runs through the center of the door, I need to set the door occluder to be more the 50% the width on either side of the gridline to permit movement to pass through? Wondering if it's that specific a % (when I kept the occluder matching just the door image it would block movement until I made the door wider).
Which files do I have to remove to get rid of the PF Playtest modules?
I feared so. Most people are never gonna need those modules again, so they are more of a nuisance.