Grisly fetishes and the rags of once fine clothes hang off the corpse-thin frame of this horrifying, sharp-fanged crone.
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Night Hag allié CR 9
XP 6,400
Female night hag (Pathfinder RPG Bestiary 215)
NE Medium outsider (evil, extraplanar)
Init +4; Senses darkvision 60 ft.; Perception +16
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Defense
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AC 25, touch 14, flat-footed 21 (+4 Dex, +11 natural)
hp 92 (8d10+48)
Fort +14, Ref +8, Will +11
DR 10/cold iron, 10/magic; Immune charm, cold, fear, fire, sleep; SR 24
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Offense
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Speed 30 ft.
Melee bite +13 (2d6+5), 2 claws +13 (1d4+5)
Spell-Like Abilities (CL 8th; concentration +11)
Constant—detect chaos, detect evil, detect good, detect law, detect magic
At will—deep slumber (DC 16), invisibility, magic missile, ray of enfeeblement (DC 14)
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Tactics
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During Combat Nostafa casts deep slumber on the first round of combat, followed by her ranged offensive spells. Once she enters into melee combat, she ferociously attacks with her claws and diseased bite. If any of her enemies fall in battle, she attempts to use her heartstone to steal their souls with soul bind.
Morale Nostafa fights to the death.
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Statistics
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Str 21, Dex 19, Con 22, Int 18, Wis 16, Cha 17
Base Atk +8; CMB +13; CMD 27
Feats Alertness, Combat Casting, Deceitful, Mounted Combat
Skills Bluff +16, Diplomacy +11, Disguise +16, Intimidate +14, Knowledge (arcana) +12, Knowledge (planes) +15, Perception +16, Ride +15, Sense Motive +16, Spellcraft +15
Languages Abyssal, Celestial, Common, Infernal
SQ change shape (any humanoid; alter self), disease, dream haunting, heartstone
Other Gear night hag's heartstone
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Special Abilities
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Change Shape (any humanoid, alter self) (Su) You can change your form.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Reduction (10/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Damage Reduction (10/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Disease (DC 20) (Su) Demon Fever: Bite - injury; save Fort DC 20; onset immediate; frequency 1/day; effect 1d6 Con damage (target must save a 2nd time or 1 point of the damage is drain instead); cure 2 consecutive saves. The save DC is Constitution-based.
Dream Haunting (Su) A night hag can visit the dreams of chaotic or evil targets by using a special periapt known as a heartstone to become ethereal, then hovering over the creature. Once it does so, it rides on the victim's back until dawn. The sleeper suffers tormentin
Heartstone (Su) All night hags carry a heartstone-a special gemstone worth at least 1,800 gp that is worn as a periapt.
A heartstone's magic is fueled by the hag's spirit and proximity-once separated from its owner (or upon the hag's death), a heartstone reta
Immunity to Charm You are immune to charm effects.
Immunity to Cold You are immune to cold damage.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Fire You are immune to fire damage.
Immunity to Sleep You are immune to sleep effects.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Spell Resistance (24) You have Spell Resistance.
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A night hag oracle named Nostafa keeps watch over the sacred circle of standing stones, serving as the guardian between mother and crone. Unlike the other hags in Artrosa, she has rejected Caigreal’s coven and remains devoted to Baba Yaga. In fact, when Baba Yaga last visited Artrosa, the Queen of Witches confided to Nostafa that she had foreseen that she would soon suffer a great betrayal. Baba Yaga then gave Nostafa a bottle of messages (Ultimate Equipment 284), telling the hag that should she fail to return, Nostafa should give the bottle to her Three Riders, who would come to Artrosa to contact her. Nostafa has heard nothing from Baba Yaga or the Three Riders since, but she dutifully remains guarding the stones until she is contacted.
If she hears the PCs approach, Nostafa casts invisibility to observe the intruders. Her first impulse is to attack trespassers, but if she overhears the PCs talking about Baba Yaga or the Black Rider, she holds off on her attacks. In this case, the PCs might be able to reason with her and explain their presence with a successful Diplomacy check (Nostafa’s starting attitude is hostile). If the PCs manage to convince her that the Black Rider is dead and that they now possess his mantle of authority, Nostafa gives them Baba Yaga’s bottle of messages. Otherwise, if the PCs approach the stones, Nostafa reveals herself and attacks.
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