Originally Posted by
jrawly
I am playing a Starfinder Campaign with the first adventure path, Dead Suns. When running ship combat, the rolls to attack for the NPC ship appears to be incorrect.
For example, the first ship combat is the Stiletto NPC ship, vs the player ship Hippocampus.
When rolling an attack from the ship combat tracker, the modifier is +14, which means the Stiletto will never miss an attack vs the players as the Hippocampus AC is 14.
The gunnery skill for the pilot is +6, which is what I think the combat should be using.
The same issue seems to occur with all NPC ships that I have access to in this adventure path - I haven't tested any custom ships, or other modules.
The modifier seems to be the piloting skill which is incorrect.
I am running the latest version of FGU, 4.2.2 2022-06-7, Ultimate license, with no extensions loaded.
I have all the Dead Suns adventure modules loaded, 1-6, along with the player modules.
Windows 10, UK English.
Thanks