All that stuff sounds great. Can't wait.
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All that stuff sounds great. Can't wait.
This looks sweet. Some very small things to note.
- Not a big deal right now but "Encumbrance Capacity" should go in between "Crew/Ship's Comp. and "Passenger Cap." Also "Consumables" should go in between "Passenger Capacity" and "Cost". It does make for faster data entry as I can just go down the line as I look at the ships stats.
- When You enter and exit a vehicle it just says Entered and Exited Vehicle. If you plan on having it say in the chat when you exit or enter a vehicle you could have the characters name before it says Entered or Exited.
- Vehicle attachment is missing a place to add "Compatible Silhouettes" for weapons.
- I understand it may be a while but are you going to add inventories to the ships?
Some times I think I may come off a bit crazy at times but I tend to see small details. You are doing an great job.:) Any how I should be able to start the vehicle libraries with what I have. Although I might hold off adding weapons to vehicles until the "Compatible Silhouettes" for weapons can be added.
As far as the NPCs, Yes I will have to send you them. Do you just need the db.xml file or the whole campaign folder?
One more thing to the list. The vehicles Encumbrance Capacity needs to expand the field of what can be entered. For instance The Lambda Class Shuttle Says: "200 (without passengers)".
Here is the Campaign Folder.
Sevrick
I have fixed the npcs
Here is the zip file.
I am working on those things you mentioned, I have some questions:
- I changed order for "Encumbrance Capacity" field, and will upload when the other items are fixed too
- The "enter/exit" message for when entering or exiting a vehicle... I added this to my work in progress, will work on it later
- Vehicle attachment is missing a place to add "Compatible Silhouettes" for weapons.
What is the exact name of this field? I cant find in the EoTE book
Do you mean attachments is missing a field, or weapons?
- Adding inventory to vehicles will come soon too
- One more thing to the list. The vehicles Encumbrance Capacity needs to expand the field of what can be entered. For instance The Lambda Class Shuttle Says: "200 (without passengers)".
On page 271 of the Edge of the Empire Core Rulebook it actualy says "Size that can Mount it" I figured that might be too wordy and called it "Compatable Silhouettes".
I did have a question why was the equipped, Carried status on equipment changed.
I would think that Equipped would be the weapons you want to show up as they are used frequently and the carried would be weapons you don't intend on using. For example looting blasters to sell later. As it is right now Equiped and carried show up on the combat sheet. I was just curious as to why this was changed.
Sevrick.
I have fixed a few things, please redownload both rulesets.
Here is what i did in the star wars ruleset:
- I changed order for "Encumbrance Capacity"
- added a text field to the right of encumbrance, so you can add notes (like in the example of the lambda shuttle "(without passengers)") -- this way i keep encumbrance as a number, so in the future the ruleset has an easy way to warn when over encumbrance...
- Added to vehicle weapons: "Compatible Silhouettes"
P.S.: Weapons again need to be equiped, to show up in the combat tab
Crap I just got to the Capital ships and noticed a missing Category. We need a "Starfighter Complement" to be placed right after "Ship's Complement", and "Vehicle Complement" after "Starfighter Complement". So basicly like this:
Order
Crew/Ship's Comp
Starfighter Complement
Vehicle Complement
Encumbrance Capacity
There is one more category that is introduced into Age of Rebellion, that being "Massive" This falls under a section called "Additional Rules". I realized that this category in it's self.
So I think you could do 1 of 2 things:
1st just add "Additional Rules" category just above the Main Description.
2nd You could just lump "Additional Rules as part of the Main Description."
Either way it doesn't matter to me.
The Edge of the Empire Core Rulebook library is done and uploaded. I created a Folder called Libraries. You can just download the module in here like normal. If you want a long term solution to your libraries I have made another folder in there that has the Campaign folders. I have add instructions on how to add your own descriptions. Let me know if you have any questions.
I just thought of something. The campaign folder is a good idea only after I am completely done with the Libraries for that one. Otherwise with a new update it would overwrite all your changes. For now I will remove it to avoid confusion and headaches later for people updating not realizing it will over right there work.
When I feel there will be no more updates on a library I might consider uploading it again.
Is there a way to add the ability to format the text in the "Modification Options" entry. I just think the weapon mods look neater in bullet format. There maybe others but for now that is the one I noticed.
Yes
I just updated that field, but you will have to edit the xml file to change the format in the existing records, like that one time you did before.
So for example:
Code:<modification_options type="string">Text here</modification_options>
to:
<modification_options type="formattedtext"><p>Text here</p></modification_options>
So to fix your records, do a copy and replace all:
Code:from:
<modification_options type="string">
to:
<modification_options type="formattedtext"><p>
And:
from:
</modification_options>
to:
</p></modification_options>
Hmm that didn't work. I got this error.
Ruleset Error: windowcontrol: Database type mismatch for control (modification_options) in windowclass (item_attachment_main)
and the modification options are now overlaping the hard points required. I have rolled back the changes for now.
Also what about those new categories I mentioned in a previous post?
Base Modifiers are not recognizing the star wars symbol syntax.
Also..
I noticed a missing Category. We need a "Starfighter Complement" to be placed right after "Ship's Complement", and "Vehicle Complement" after "Starfighter Complement". So basicly like this:
Order
Crew/Ship's Comp
Starfighter Complement
Vehicle Complement
Encumbrance Capacity
There is one more category that is introduced into Age of Rebellion, that being "Massive" This falls under a section called "Additional Rules". I realized that this category in it's self.
So I think you could do 1 of 2 things:
1st just add "Additional Rules" category just above the Main Description.
2nd You could just lump "Additional Rules as part of the Main Description."
Either way it doesn't matter to me.
- I have fixed the issue with "Base Modifiers"... actually now, ALL text fields accept that Genesys/Star Wars code substitution.
Also: you will notice now that when you "enter" a field containing text with special genesys/star wars code, it will temporarily revert back to the "[]/()" codes. I thought this feature would be nice to re-edit text, let me know what you think :)
- I have added "Starfighter Complement"
Regarding the Vehicle Complement:
In my opinion this is getting redundant. We already have a Crew/Ship complement, and no vehicle will have more than one field for this.
So I would say, use that field for crew or complement.
In case there are issues in the future, we can re-evaluate this.
- I have added the "Additional rules" field. Please fill these just like you would do with the weapon specials, meaning, for example type "Massive 1", and do not add extra descriptions.
For now people will have to either remember what each of these powers/rules mean, or use a Summary sheet or something, but in the future, I will make these fields work automatically, adding and removing dice etca...
You can redownload both rulesets....
Suggestion for the Star Wars ruleset:
On the Species sheet: Move the "Special Abilities" above the text field, so you have all the rules relevant data at the top. If there is a lot of text, the special abilities can be buried far down...
Just a thought.
So here is how I have broken down the information.
Crew and ships complement are never used together or is either one or the other.
Crew is used to reference planetary vehicles and ships compliment is used for space vehicles. Both refer to the amount of people it can hold.
Starfighter Compliment is what type of space vehicles are stored on it.
Vehicle Compliment is what type of planetary vehicles are stored on it.
A good chunk of capital ships have all 3 categories seperate, such as the Imperial I-Class Star Destroyer on page 281 of the Age of Rebellion Core Rulebook. From the books they seperate all 3 categories.
I suppose you could rename starfighter comp to Starfighter/Vehicle comp and just combinde the 2 entries into one big one.
If you were to add both categories seperate, they there if you want them and if you don't, It doesn't show up saving space.
Still I will leave it up to you.:)
I have added "Vehicle Complement", to the vehicle sheet, and in the Species sheet, changed the order as suggested...
You guys can download the new version...
I know the vehicle sheet in the character tab is looking too long, and I will see what I can do about it soon.
Also, the skills tab is back, but it will not remain that way. I will make it look better, with categories in different columns, and i will also add more fields in the main tab soon
I have edited the Marauder-Class Assault Corvette and Nebulon-B Escort Frigate to now have a starfighter compliment.
So this isn't as important but I was wondering is it an easy fix to allow for links to be added to a text box. For example I am filling out the Under-barrel Flame Projector. With it stats are given for the weapon it adds and I thought it would be cool if I just made the weapon in the library and add the link to in the Base Modifiers section.
I can wait for this. I was just wondering if it was a quick fix or more is required.
Man, I'm loving what I'm hearing about this. Seems like there will be a lot of features not currently available. Hopefully someone will set up a tutorial to walk noobs through the process ;)
Yes
I am actually researching the rulebooks now, and writing down how to design a few missing things
So here is my imediate development, the one i will work in the next days:
- revamp the skills window (separate in columns/categories etca)
- create missing fields for star wars
- create obligation system (character, group, GM party sheet control and obligation rolls, etca)
- add some extra features in combat tracker (like show vehicles, add vehicle tokens both to vehicle sheet AND combat tracker....)
After I at least add missing stuff, i will record a tutorial video on how to use.
And after that, of course, continue to improve, because i want to make a really nice ruleset, and my future plans are:
- character builder that actually calculates xp...
- specializations trees
...
Edge of the Empire core rulebook pg. 192.
I have been putting off mentioning somthing but I thought I better just incase fixing it may require re entering some libraries.
When entering [D] to get the difficulty symbol after it is done and the symbol appears it automatically apply spaces on each side. Is there any way to stop this from happening? I think it does this with all the symbols but the difficulty is more noticeable.