Weird, I see that on some of my campaigns too. Do you have any extensions running on that campaign?
Weird, I see that on some of my campaigns too. Do you have any extensions running on that campaign?
It's caused by an extension. I could reproduce the error and when I removed all the extensions from that campaign the button returned. I don't have the time to figure out exactly which extension right now but I'll can get to it later tonight.
Thanks for the help, it seems like it was an extension.
Something called Urban Adventures. ;)
Yes, we should contact the extension developer and get him to update that one of these days! ;)
I am having trouble keeping up with the CoreRPG changes. Thanks for everyone’s patience!
I uploaded a hotfix for the spell check script error. I didn't see it in testing because it doesn't happen if you previously rolled a result with a shortcut link. Let me know if you're still having issues. I will update the Urban Adventures extension before the end of the weekend.
No rest for the weary! Thanks for the fix.
FYI, I updated the Lankhmar (aka Urban Adventures) extension, so the NPC and Items filters should work again. The Urban Adventures update should be available now. The Lankhmar update (if you were fortunate enough to purchase any Lankhmar products before Goodman Games pulled them from the FG Store) will go through the usual update process, but it's in the system ;)
The unofficial extension is working again, thanks!
I'm working on Blades Against Death for the FG Store. The module conversion takes me about a week, and then I get swept up in the fun of making maps... ah well. Inkarnate is truly awesome if you don't mind shelling out $25/year. It's always cool seeing those drab B&W sketch maps come to life! Here is one of the maps you will get with the FG module:
Attachment 53957
Wow, looks great! Love all the details on the table. This is great timing, I’m planning to run this adventure after Jewels of the Carnifex for one of my groups.
I wish all the maps were converted to that level. When I do conversions of older things, there quite often is no VTT map available. I found a guy in Nigeria on Fiverr (he literally modifies ID documents and such) who is a whiz at taking out secret doors signs and keys and fixing the backgrounds so you cannot tell. I pay out of my pocket so that people buying the module for FG use get the best experience possible. Happy that you do the same.
Looks great! I enjoy making maps as well though it is time consuming. Otherwise GIMP is your friend if you don't have the time for a complete map overhaul.
True, GIMP is great - that was my best friend at one point. I prefer the mapping apps for the objects, but I have edited a few Dungeondraft maps in GIMP. Inkarnate has a classic map style coming out that looks pretty cool. It looks a little like the 5E Dungeon of the Mad Mage maps.
ERROR while loading combat tracker for players and unable to target NPCs on the map and a few other strange things. [ERROR]scriptexecutionerror:[string"ct/scripts/clientct_entry.lua"] :12: stackoverflow
with no extensions loaded
There seems to be a bug with characters made using the /funnel command. On the Party Sheet, those characters' ability scores all show as 0 unless they are manually edited on the character sheet (the modifiers do show up, however). The attached screenshot shows a new level 0 character I just created with the /funnel command and two level 1 characters originally created with the /funnel command who have had a couple of their ability scores changed during Hole in the Sky.
Attachment 54034
Thanks for the report, I will try to patch that up with the next update.
I submitted Blades Against Death for review this morning. I polished up the Charnel House map in post #931 for the store product. This is a great adventure if you need something mid-level to throw at your players. In true Harley Stroh fashion, the adventure is fairly deadly, and the first half has several possibilities for the players to get into trouble.
I need to get to work on catching up with the CoreRPG changes from the last month or two. The combat tracker code was modified, so I will get that fixed ASAP before starting a more extensive cleanup.
Hey Tab, I'm wondering if this is a memory problem. Maybe try clearing your cache or just restart and see if that clears it up. I didn't have any issues with the combat tracker or targeting NPCs on the map when I tried to reproduce. Also, looking closer at the error message makes me think it's something besides a bug.
I do have a couple fixes lined up for later this week, including a link to the store website and a fix for the ability scores not showing up in the party sheet.
I had the exact same error occur in my game last week. Happened once and then seemed to settle down a little. Have not tried it since the game but it definitely happened.
There might have been another core rpg update since then …
Hmm, I tried all that and it didn't work. So I removed everything from the combat tracker and that fixed it. The error would only show on the player's instance and the number of errors was always equal to the number of characters and NPCs that were on the CT.
Weird but fixed so I'm good. I did notice the CoreRPG update in the midst of this; "Hot fix updates today [CoreRPG+] Script error when toggling effects on player combat tracker. Fixed." So it looks like it was a FGU issue that persisted until I cleared the CT.
Ugh, my combat tracker bug is back.
Maybe try emailing support or ask on Discord. I’m not sure what’s causing that, but it sounds very frustrating.
Zaccheus suggested deleting the ruleset and reloading it. Can you tell me which file that would be in the Vault folder.
It's located inside <FG Data Folder>/vault/GGDCCGMG5070T.dat
Once you delete the file, you'll need to run a new Check for Updates from the FG launch screen.
Regards,
JPG
Also, make sure that you do not have this file or folder:
<FG Data Folder>/rulesets/DCC RPG.pak
<FG Data Folder>/rulesets/DCC RPG/
If you do, delete them before re-updating.
Regards,
JPG
Nevermind, it looks like a hot fix that was submitted did not get pushed as expected. I just pushed the update to the patch system. You'll still need to run a Check for Updates to get the latest.
Apologies for the confusion.
Regards,
JPG
No problem, it wasn't game breaking, just annoying. Thanks for your help!
And that fixed it! Thanks again.
[ERROR] Script execution error: [string "scripts/manager_action_attack.lua"]:443: attempt to perform arithmetic on local 'nDefenseVal' (a nil value)
This error showed up tonight for several players.
I took a quick look at the DCC code; and I can't see how that would happen right off the bat. Do you have a set of steps, or a sample campaign where this is happening consistently?
Also, any extensions?
Regards,
JPG
Only the level 0 extension and simple grey theme loaded.
Was in combat, an attack from the character sheet.
I deleted character from combat tracker. Added back. Then they had issues targeting.
I had the other issue that is just above as well 2 weeks ago. We did not play last week and I ran update before the game session this week.
2 players has errors.
There was a bug with nDefenseVal several weeks ago (page 88, post #876), but that was fixed. The level 0 gongfarmer extension is not really necessary anymore - you can type '/funnel <#> <username>' in the chat (parameters are optional with default being 1 unassigned character). Maybe try running without that?