Having just got Jason Hardin's Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module I would pay the equivelent of ultimate licence for a Sword Coast with DOE Location Extation support.
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I'm trying to do the update for the locations folder as well. Been reading through the previous posts to update, but i've seem to hit a wall.
After not reading closely enough, I deleted the Base DOE extension and looked for the new updated version on the first thread. Eventually found out that I should just use the one from the FG-REM git hub link for the time being, as a new version isn't necessary at the moment. So I recopied the Base and the (updated) Locations extensions into my extensions folder in FG, but it's saying it isn't compatible (giving me the red x).
I also don't see an option to load the Base DOE extension (see pic below). Should there be an extension checkbox like "DOE:Base"? Any help would be greatly appreciated.
Attachment 25861
When you re-downloaded DOE Base from Github, did you use right mouse Save As option or did you actually click the visible Download button from the GitHub? Only the Download button will actually download the extension, the other will download some html. And I'm pretty sure their should be a DOE Base extension listed when you start a campaign.
Oh my goodness! Thank you, LordEntrails! That fixed everything. Crazy how easy it was to fix with that simple change.
To clarify, I was running into problems because I was trying to "Right-Click," "Save As" the DOE Base extension on the Gitbub page. As soon as I clicked the download button it showed up for me in the launcher. Even though the file had the same name, it wasn't really the .ext file i guess. Reloaded campaign with the DOE Base on and then re-added the DOE Locations to the folder. After restarting FG, everything is running smoothly.
Thank you again!
Attachment 25863
Is there a way to reset the locations extension data? I created a city and a location and linked them. Then I deleted the city, but when I try to delete the location, I get this error:
Script Error: [string "DOEBase/Scripts/lsMiscFunctions.lua"]:467: attempt to index local 'oChildNode' (a nil value)
What can I do to fix this? I just want to start over.
EDIT: I went back and tried right-clicking on the linked city (still present on the "Towns" tab in the Location) to delete it, and that allowed me to delete the city, which then allowed me to delete the Location.
@Gozer: Could you email/PM me the exact details of what you did to generate the error in the first place, please, and alos the exact details on how you resolved it - thanks.
(I want to ensure I understand what's happening so I can modify the DOE:Locations if necessary)
Cheers
When I add an item from the DMG that has the price specified as "5,001 - 50,000 gp" the price in Locations gets set to "5 gp" because it apparently stops at the thousand divider.
Can it be made to strip out the commas before parsing the number? I can't change the DMG items.
Hey Dulux, hope it's not too hot down under at the moment ;)
At any rate when a player drag/drops an item into a shop inventory or takes an item from a shop inventory the text box pop up has issues with the positioning of the text. See attached screenshots. This is (of course) in the 5e ruleset using the Wizards Theme
HI, I'm hoping I'm in the right place for this question.
I've been using DOE:Locations and DOE:Organisations, but as I've been working out what I've been doing I've deleted some records, deliberately. Trouble is they still seem to be linked, and when I try to remove the links I get this message "Script Error: [string "DOEBase/Scripts/IsMiscFunctions.lua"]: 467: attempt to index local 'oChildNode' [a nil value].
Is there any way to remove the dead links?
Thank you
Silversteel
I did something similar, and I was able to remove the dead links by right-clicking on the item and choosing delete item from the radial menu.
Gozer, I'm sorry, you're right. I had to go in and remove everything in the other tabs in the location before I could remove the location, but it worked this time. Last time I just tried to remove the location, not everything inside it first. Thank you.
I'm not sure if this has been mentioned before, but for locations other than towns you have fields for latitude and longitude. I am just curious as to why this wasn't used in towns. I would think that is some info that a mapmaker would value. Especially large towns.
Quick question, I want to build a shop that has random inventory. I'm doing this by doing a story template, it has all the tables for items and prices that i need. If i put this into the notes will my players be able to see that link automatically and is it possible to hide it if so?
Hey there Keraki! Glad to hear that you've got the random inv tables setup. Always nice to have them handy, and I too make that happen via story templates.
It is a pain to have to have results in a story entry and not be able to export to a locations record. That'd be SOOOO ideal! But for the time I take the nicely formatted story result and i copy that into the Main tab as shown in the attached screenshot. I do NOT use the "Notes Tab" as that is visible to the players. Everything goes into the "GM Notes" on the "Main Tab", except for the small description of what the store looks like as the players approach.
Attachment 26819
Thanks. I was confident there was a way just hadn't found it.
Has there been any progress in updating the module to correctly handle decimals instead of floats or making the buy/sell work correctly with GP <> gp? I've began tinkering with the extension in an attempt to make it work for me, but it looks like a lot of work that someone may have already tackled. I was able to semi-successfully round the coin value and weight in the shop list, but the uppercase issue is eluding me because I do not know how to validate uppercase in XML.
Given that Dulux is just getting,got,will be getting out of the hospital this week. I suspect it may take him some time to status this.
Ah, I did not realize it was that serious or still ongoing. I hope he recovers fully.
I did manage to update the extension to deal with buying and selling regardless of GP/gp and remove the floats, though my fixes were pretty ugly I'm sure. I don't think I can figure out the currency conversion for making change though. I'm currently trying to find a way to change the font on the message boxes that pop up for selling confirmation because they are very difficult to read for me.
I'm a total rookie when it comes to lua and xml, but what I've done so far is edit xLocationsStrings.xml in the DOELocations files to strip away some of the text that ends up overlapping with the buy/sell text.
By changing these 3 lines to the following:
...I now get the attached image. Not perfect but definitely more legible than before! Honestly, all it would take now is removing the little white box/frame in the center of these popups and it would be 100% readable. Unfortunately I don't know how to do that...Quote:
<string name="sBuildingNoCoinHeaderStr"></string>
<string name="sBuildingNoCoinStr">Not enough coin! Purchase canceled.</string>
<string name="sBuildingPurchaseOfferHeaderStr"></string>
Attachment 27441
(Edit: this overlapping text is only a problem when using the 5E Wizard theme, of course.)
I'll try to explain what I did in detail...
Modify:
IsLocationsManager.lua
Add a round function that was mentioned earlier in this thread:
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
Add an Upper function:
function ToUpper(str)
return (str:gsub("%a", string.upper))
end
In function fpParseItemCost, change the return line to use round(sCost,0),ToUpper(sCoin)
In function fpGetPriceMarkup, change sPrice to have a round(,) around the nCost calculation
In function fpBulidingSellItems, add ToUpper around the oCoinSlot and Scoin references
IsLocationsPatch.lua
Add function round again
in function fpUpdateBuilding, call round around getValue
xBuildingsWindowClasses.xml
Add function round again
call round each time you see sItemWeightName).getValue()
I THINK that's all the changes I made. I know that's difficult to follow, but I'm not sure if I can share the file changes here without permission.
Thanks for posting the outlines. Our good friend dulux has had some setbacks in making fixes on a couple things and this will help anyone brave enough to try on their own. We appreciate it and thanks dulux for letting his outline stand.
Hello all, Is there a way to copy or duplicate a shop with inventory? I'm trying the traditional dragging outside and then dropping the link back into the buildings section without success.
I installed this amazing extension to use in my Savage Worlds campaign, but unfortunately its no working with SWD ruleset. I was trying to create a weapons shop and actually I managed to create a shop and an inventory for it, however players cannot buy items. The click and drag function does not work, even if you select the right tab. Any clues? =(
I did end up finding that entry in the manual, but it seems that I am only able to copy an item within the Locations tab and not the building tab. Thanks!
I love this extension. I can already see how it's going to help in upcoming games!
dulux-oz, Here are a couple of screen shots of what I'm experiencing.
https://i.imgur.com/O6O04zK.jpg
https://i.imgur.com/Uqqypx5.jpg
Normally in FG you copy something by grabbing its handle (the shield icon and dragging in a short ways and dropping it. Have you tried that?
I believe so, but I will double check that tonight. I unloaded all modules and extensions, except for the Base DOE and Locations, just to make sure something wasn't gobbing it up.
EDIT: Tried that to no avail.
Hello All,
I plan on releaseing updates to all the DOE's and to the DORCore soon after FGv3.3.8 is released (this is a goal, not a promise). The new versions will be placed as a download on the first post of the relevant thread (as they were originally).
I have also removed all of the DOEs from GitHub - current versions of the DOEs can be found on the first post of the relevant Thread.
Cheers
I cannot get Locations to work. All it shows is a blank dialog with no way to create a new entry. This is with no extensions or themes other than DOE (latest versions of Base, OLE, Calendar, Organizations, Alignment, but no Sound, no Campaign) running and with the 5E rules. I tried both the public and test versions of FG 3.3.8.