Pushed update to fix error produced when accessing the character creator
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Pushed update to fix error produced when accessing the character creator
Hi, there are some errors when assigning gunners and marines to ships, with or without extensions. Thanks.
Attachment 64928
Pushed an update to our TEST server to address this issue.
fastest bug correction ever! thanks it works. The new dice mechanic is so good I will stay on test until it goes live!
We are playing with this ruleset mainly with theater of the mind but there is some behaviors that seems to be a little off since the last release.
1- Putting the attack dice(s) on an adversary in the combat tracker does nothing. I'm pretty sure it was doing the attack before this version 4.8.0.
2- Putting the attack dice(s) on the enemy token in the battle map does also nothing.
3- The only way to register the attack is by targeting the enemy (ctrl left clic), that's something that we never do. The effects are then resolved has intended in the CT under Attack Resolution.
4- I can't find a way to throw the D6 attack dice of a monster like a xenomorph. I must throw a D6 from the Tray, then double clic the resulting dice. For example, if the tray D6 is a 4, I double clic the leaping attack of the Neomorph. Note that there is a discrepancy here with a Character Skill Check behavior (which work with double clic or grabbing and throwing). For the Neomorph attack result dice, only the double clic works. I think, but I'm not sure, that I was able to throw the D6 attack on a marine token or in the CT before. But don't take my word for that. I'm sure that this "problem" appeared before this new version though, if it appeared at all.
5- An attack made by a Human NPC with a gun works on a targeted PC. But there is no attack resolution in the CT. Same with an NPC vs another NPC. I'm not sure that it was the case before the new version though. Playing theater of the mind, most of the time I was throwing the attacks then telling my player the results, asking them to make the changes in their character sheets.
So take those reports with a grain of salt.
Thanks.
The only targeted action in the ruleset from my scan is the effect. So it appears it was handled manually.
Meaning the drag n drop dice to the target. It appears it will work with the CT targeting section.
So, if I understand correctly, Putting the attack on the token or the enemy in the CT never worked? I was pretty sure it did in the past. My bad.
This ruleset is a little bit rough. I will demand some evolution in the Official Alien RPG enhancement suggestions thread,
putting attack on tokens and in the CT is a standard Fantasy Grounds feature.
Thanks.
we are playing our first session and can't figure out how to make it works the following:
- Char Sheet, Inventory: how manually adjusting the supply rating value for each consumable
- CT, Attack Resolution: the category is not populated automatically when NPC successful attack is made against the actor
thank you
- Consumable: I'm not sure you can adjust it manually in "consumables". Let's say you put 5 "prefab meals" units in your inventory.
there is now a 5 in the "food" slot. You can throw it and it will consume 1 unit for every 6 you roll on your dices.
You can just manually change the number of units in your inventory.
For combat suits giving you Air just edit the Suit template.
- Attack resolution: indeed, the ruleset is missing many quality of life features.
+ You can't put your attack dices on an enemy token or on the enemy in the CT, the only choice is to target the ennemy.
+ The damages are not removed (probably because the ruleset cannot decide what you will choose to do in the case of multiple success).
+ There is no clickable dice for monster attacks that could handle the attack and automatically roll the consequences of that attack.
But overall, it's a good ruleset that manages this RPG rather well. I would also love to see a better looking theme, this one is dated (but tastes are subjectives).
I'd like to see a little more love put into this ruleset (and no, I hear you guys, I'm not capable of doing that myself).
Maybe if Free League decides to release the v2 on FGU?