Sounds like the example I put out for my extension - forget where - here and with polymorphism? For sure in my world I have mule NPCs - probably discussion earlier in this tome of a thread.
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Plus the whole loot thing but that is a whole other discussion for this extension - best done by reading the relevant parts of this thread. As I said - always changing - video hopelessly out of date.
Yes, I the mule example was given somewhere. Without your extension it's much more of a hassle, though, because players who don't own the mule PC cannot control its inventory (I assume). So in the end one of the players of the GM would have to handle it. Hence my suggestion to look at your extension and mystification why shared parcels cannot be unlocked for players without an extension.
Except you made the suggesting in traveler thread - mine is for 5E for most of my functionality. And most of the extensions outright. Not that people have not ported some of them themselves to work for personal use where they wanted. But most of the functionality discussed in here is purely for 5E. Map Parcels and Equipped Effects have some functionality across other rulesets but I prefer not to think of that as in my early days I thought if it used CoreRPG it was good for lots of things - thats simply not true. Rulesets be crazy and do their own things.
If you prefer then I won't suggest your extensions as possible solutions to problems anymore. People can do their own google-foo then.
Just a thought. Would it be possible to create an item called coins in the pcs inventory that accumulated the weight of all coins carried, specifically so if it was in a backpack for instance it could be unequipped and the weight would reflect accordingly? At the moment your extension does an excellent job but this would help further.
This might be easier: https://www.fantasygrounds.com/forum...t-of-the-coins