Submitted a pull with a fix for item sheets losing AE and throwing errors.
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Submitted a pull with a fix for item sheets losing AE and throwing errors.
You're welcome, but all credit goes to AzureFang for this one!
I just clicked the button to send it to the Forge :)
Never mind. Didn't see the latest messages before posting.
It looks like there is still a visual glitch with Advanced effects. When the item is locked it shows fine:
Attachment 61680
But when unlocked, it conflicts with GM notes. Which I think is another mod now that I am thinking about it. The advanced effects used to be above the item description so there was never any conflict, but it seems to have been moved to the bottom and it causing some crazy text.
Attachment 61681
I am not sure if you can correct this issue and maybe move it back to just above the item description, or if this will be an issue for the gm notes mod.
Thanks,
-Elaith
Hi
If you use variables in that effects (example: has +1 CA each 4 levels, with a class feature, and I write "AC: [QLVL]" in his class feature), how could I recalculate the variables when it should change?
I see if I edit the effect, add one whitespace and remove it, the value is recalculated, but then I need to edit all the class abilities, feats and traits when something changes.
Following the example, should I edit all the features with [LVL], [QLVL] and [HLVL] each level up to add and remove a withespace?
Thanks for your help!
I believe you can just remove and readd them to the Combat Tracker and everything recalculates
Posted a conflict in this thread, copying the basics below:
Quote:
Hey Bmos, for a graphic issue with 2 of your extensions. Advanced Effects and Enhanced Items. Here is a merged screenshot of only those 2 extensions loaded and what is happening (and a fresh update)
Attachment 61845