New .pak file in first post with updates for FG 3.3.9
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New .pak file in first post with updates for FG 3.3.9
Just wanna say, I really appreciate all the work you've put into this ruleset. It's really well done and I'm looking forward to running many adventures using it. :)
I do have a couple of questions though!
- When creating a Talent, there's two fields. The second one is pretty obviously the description. What's the purpose of the first field, (labeled "Test" in the screenshot)?
- Also, when dragging a Talent over to the character sheet, it inserts a blank line and includes the formatting tags. I understand building up all the right regex's might be asking too much, but is it possible to remove the initial blank line in an update?
- When creating or viewing a skill, there's a "reaction" field. It's entirely possible, (even likely), that I just missed "reactions" in the rulebook, but what is that field for?
Again, thanks so much!
Attachment 30250
@Brent
The talents "test" field is solely for house rule use. It's a field that was requested long ago.
I know about the formatting tags and the extra line. I have never found a fix for it. I work on that almost every time I head back into the ruleset for maintenance.
Reaction field is for Parry and Dodge Blow. In 40k and WHFRP they are called out a bit differently. I didn't change the method here, but basically wanted a way on the combat tab to have a filtered list of skills such as Parry and Dodge for players. No tabbing back and forth.
The only real use for it in WHFRP is if Dodge Blow is acquired as a skill, type "Yes" into the reaction field of the skill window and it will appear on the combat tab for easy reference for the player during a combat.
My players knowing this have added other skills they might use in combat for a quick way to make rolls.
Although most Talents that I have don't use that line I guess you could use it you had a special prerequisite/group for a Talent e.g Specialist Weapon Group (Two-Handed).
I just remove the "blank" line myself.
Not sure offhand about the other question:)
EDIT: What Paul said :)
Thank you so much Paul! :)
Cheers Paul, still using this!
(Also never did finish that Old World Bestiary module, sorry! Time was not on my side to do the remainder).
I have a small request but I don't think it is a realistic one. After each update you make, I usually go into the pak file and change some files so that the movement calculation system switches to squares instead of yards as my group uses the square system for movement. Would there be a possibility for a switch to be implemented within the ruleset, like a setting that can be changed?
If not - I can still modify the pak files as needed with each update so no fuss.
Let me look, I had asked that very question before, what do groups use more. Let me see if I can make it an option or toggle.
If you're taking requests... I have a small one! :)
I'm using the opposed combat rolls from Warhammer 4E, which in practice is a lot easier if you're not using the targeting system in the Combat Tracker. However, attack rolls don't include the degrees of success/failure unless you have a target selected.
Any chance you can add something like this on line 505 of "scripts/manager_action_attack.lua"? I don't think this should cause any issues for anyone, if you're cool with it. :)
Great. Thanks for the honey
Brent,
I have looked into the request, and rather than force the entire ruleset to use this method for outcome results, I am working with it to make it an option. Stay tuned. May have already been finished but work has crept in and taken me away.