Originally Posted by
Brotherkelly
Attack Roll:
/attack 1d2006+1d6+(p1)+(a)+(b)>TN
The two different D6's are used so one will explode only if both roll a 6.
Parameter (p1) is manually entered and is the level of the skill used for the type of attack - Small Arms, Support Weapons, Melee Weapons, etc.
Ref Field (a) is linked to the primary attribute modifier for the skill being used. This is taken from the Stats block on the front MoreCore tab.
Ref Field (b) is linked to the secondary attribute modifier (if required) for the skill being used. This is taken from the Stats block on the front MoreCore tab.
The Target Number (TN) is dependent on the complexity skill being used. Simple Basic is 7 (such as Small Arms), Simple Advanced is 8 (such as Martial Arts).
Damage Roll
/btdamage 2d6
The 2d6 determines the hit location on the target.
Parameter (p1) is manually filled in with the weapons Damage Value.
Parameter (p2) is manually filled in with the weapons Damage Type. For this, 1 = Melee, 2 = Ballistic, 3 = Energy, 4 = Explosive
Parameter (p2) is manually filled in with the weapons Penetration (AP) Value.