Exporting from CC3+ you would just create it as a sheet, then export the map, hide everything but the sheet, and reexport that sheet.
Printable View
I bought FG Standard in 2017, and upgraded to Ultimate in 2018. Should I pledge Rookie or Veteran Ultimate?
Thanks.
Thanks.
The way it works in other programs is that the masking image is added as a layer (it has to be the same dimensions as the underlying map image), typically not visible to the players. The program looks at the mask image and every pixel that is black will block vision calculation, each pixel that is transparent will allow vision. This is a way of having an image to represent the walls that the application can use to calculate where vision should penetrate. For map makers, it can often be very easy to quickly create the mask as they already have the walls defined on a layer. It can be copied and turned black, and just have that layer saved.
So we are assuming then that Unity will allow the import of map layers and not just the whole map, like now.
Well, doug indicated that they had tested this functionality, it exists now within Unity. the question is whether or not it will stay until release. Personally I'd like to have a chance to test it out and see if it works well.
Also, this isnt the same thing as multiple map layers. the Masking layer would be a special layer just for the calculation of vision blocking. They have a layer like that now that you draw the blocking lines on. thats what was shown in the video demo. This is just an alternative with its own benefits/drawbacks.
Mr. Z, you know how currently the GM mask is actually a separate image in the campaign directory? And that as the GM reveals portions of the map it edits that image and send the update to the players? The LOS mask file is almost the same thing as that.
So, fun question I don't think has been asked, does functionality exist to have LOS auto-created with brushes? As in, if I draw a wall, can I tell FG to automatically have the drawn wall block LOS without me having to go back in and do it manually? If I have a crate brush and click a pile of crates in a room, will they block LOS?
I think he is saying he is doing the map in FGU using the built in mapping
I believe that the FG tools will have sight blockers build in. But imported assets may not, assuming you can import such assets of course.
There should, I would hope, be a way to assign LOS blocking to your own map brushes so you only have to do it once per item and let it auto-calculate from there onward. That way you can add your pillar/statue/whatever, set it up so the program knows it can't be seen through, and click them down onto the map as needed when making a room.
Just got my computer back up and running after 5 weeks. Had to reinstall everything. Nice surprise to see FGU is a go! I haven't had time to read all the threads. I was wondering will windows allow LOS in a modern or futuristic setting (or heck a fantasy setting with stained glass)? Just thinking of the possibilities. What if the window curtained. Will LOS only show a shadow. Could add to the suspense of a scene.
Thank you for repling LordEntrails, my LOS question is refering to windows on buildings. I've seen the KickStart videos and did not notice the LOS effects working through windows. Examples would be; a group of PC's are in a room with a window, will LOS allow them to see the beasty outside coming for them, except the Gnome who stands shorter than the windows height off the floor? Or a PC is searching a belltower in Ravenloft and a shadow passes by out side a staindglass window? Which could cause an immediate fear check. Mind you, I have not had time to experiment with FGC as I just bought it a few weeks before my HD boot sector went belly up. :p
To me, this seems to bring up an infinite number of variables. How far away is the gnome from the desk (and how tall is it), that partially blocks the window. What if he is crouching versus standing? What if the guy he is looking for is in a depression, and is crouching?
We could do this all day.
There comes a time when a DM has to do his job, and make decisions. The capability that the videos showcase is wonderful as it is.
Height of obstacles has been discussed, and its not something on the road map. Way too many variables. But, I would handle a window like a door is handled in teh videos, just open it when you want to allow sight through the window. Then you can see through it. The blockers don't control movement anyway, so you have to use the visuals of the map to control where you can move anyway.
I believe the most recent video about LOS has a section where he talks about characters looking through an arrow slit (basically a window) and that the easiest way they could do it is make it a manual option to either allow or block vision through it. So if the window is higher they can see it’s a window but not beyond but if they climb up to it then the DM can allow their vision to see through it.
All the things shown in the Kickstarter are already great. One thing I really want as dualscreen user is the ability to have more control over the "image as background" function.
Like the option to snap the map to the left side and define how big the map is in the background.
Post #746
Looking pretty good with 14 days
KS close out including last day flurry guess - 6,325 backers at $380k - hope I am on the low side
The kicktrack projection give a low at 390 000 and high at 499 000. With the boost of the D&D live "The Descent" starting today i think they can break the 500 000 $ wall (and therefore hire somebody to strengthen the developper team ? ;)).
Missed the rookie ultimate upgrade price by a few days lol. No regrets though, would of payed double for the use I've had out of FG so far. Keep up the good work.
I just did the Rookie Upgrade - Ultimate to bring the total to $317,862 and 5,549 backers.
So... there is a sale on.
Currently, I am on the Subscription for Ultimate and have been since the beginning of time (feels like it anyway).
I pledged at $135 USD for Newcomer Ultimate for FGU. This includes no FGC license.
If I understand this correctly, I could buy FGC Ultimate right now for $82.50 on sale, then change my pledge for FGU to Rookie Ultimate for $30... thus spending less money overall ($112.50) AND end up with BOTH FGC and FGU. Which, also by my calculations, is VERY generous of SW to run a sale right now.
Anyone see fault in this logic? Is my understanding good?
Ah, it seems I may have been mistaken... the link the Nylanfs posted is for the UPGRADE price.
So, my path would look like...
Buy Standard (on sale for $30 right now)
Upgrade this to FGC Ultimate for $82.50
Then pledge $30 for FGU Ultimate.
Total spent is ~$142.50... slightly more than my current pledge, but I get license for BOTH FGC and FGU.
Have I got this right now?
(Edit: When I checked, the Standard was on sale, but Ultimate was not. Now it shows Ultimate as on sale for $111. Less than $2 difference between that and going Standard>Ultimate Upgrade. Pulled the trigger on this, all is well.)
So here is my question..I plan to buy the standard version of the game and get a rookie to ultimate upgrade(i figure i can just sub for a few months or upgrade to ultimate when i have more money). I also plan to give an extra 160 for the pathfinder bundle and i am curious how that works as in will i be getting the bundle as a bonus once the kickstarter is done orr do i get it when FGU comes out orr does i get it right away? And how will you know i have pledged extra just for this bundle?
Hi Sorrior welcome to FG.
Once the KS finishes you will get sent a backer kit which will ask you for details of what you pledged. Once that has all been filled in and sent back to Smiteworks things will get sorted out (also the payments etc have to be cleared as well which will take a few days).
Once all that is done you will be able to access the Pathfinder material.
I've sent Support an email with the image and mask image. Note, the mask image is a jpg, it just occurred to me re-reading this you needed an alpha transparency with it, which I didn't define (though would have been easy had I remembered to do it). If its not something that you can do quickly, let me know and I will resend it.
Curious as to how much cleanup might be needed, if the mask for the walls is too thin (too few pixels) or the image otherwise needs cleanup or different specs etc, let me know, probably easy to do during creation and export.
Thanks for taking a second look at this, I'm sure their is just more than me that appreciates it.
For the LoS in FGU, there are two types of LoS blockers, walls and terrain, as shown in the FGU videos. For the image+mask method, would we have to create two masks? One for walls and another for terrain? Or would we create one mask for all and still need to go into FGU and do some cleanup (specifying which areas are which type of blocker, add doors, etc.)?
Good question. I assume the mask only does blockers, but terrain and door type elements 'could' be done with the mask image using different colors or specific RGB values (i.e. black for blocker, red for terrain, and three shades of blue for the different door types).
But, I think the first part is getting the mask import to work without having to clean up. From what Moon has said, the initial tests they did importing a mask required lots of cleanup afterwards, it became just easier to do everything in FGU. The mask idea will only be reasonable if the mask import is "clean" And that's something that hasn't been successful yet.
Thanks, and I totally agree with the "one step at a time" approach.
Is a mask method like this something that would generally only be useful if you created the map in something like Photoshop or GIMP (or insert your favorite robust tool here) in the first place? Is it made easier because you may have all the walls already together in a layer (or grouped somehow, not a Photoshop/GIMP expert...)? For those of us without those kinds of skills (perhaps the majority) and are mostly using flat jpg maps found online, would a mask method be more difficult and not worth it, and we'd be better off using tools within FGU?
I do back some Patreons that provide fantastic maps, and some of them offer the Photoshop files also, often for a higher price. I'm wondering if those files would be more useful for this kind of work than just the jpg files.
And trying to wrap my head around it, since I haven't seen this done before. Thanks!