Oh that's actually a really good point that I hadn't thought of at all.
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I am not able to get TOSELF to work with creature effect automation. Using the following line:
the effect does not target back to the "caster" when applied. It seems like TOSELF is being parsed, because it doesn't appear in the effect line, it just isn't doing its job.Code:"flat-footed"|Effect: Gang Up; flat-footed[TOSELF]
TOTARGETS is working correctly, however the description of TOTARGETS on the wiki is wrong; it copies the description of TOSELF instead of correctly explaining how it works (applies the effect to the "caster" and targets the creature that the effect was "applied" to).
PFRPGS2 NPC Ability Automation
EDIT: Forgot to say this is on the test channel.
This is working fine for me - the NPC with the "flat-footed"|Effect: Gang Up; flat-footed NPC automation targets a creature in the CT and when the effect automation is triggered it applies the effect to the target with effect targeting back to the actor.
Here Kobold Dragon Mage 3 has applied the effect correctly to the target Wizzy the Wiz.
https://www.fantasygrounds.com/forum...chmentid=59550
Thanks for reporting, I'll get that text fixed in a future Wiki update.
This is very confusing - I've double checked that no extensions are enabled and I've tried all kinds of permutations of the effect from and to various targets and I simply cannot get it to work; I'm not sure what could be going on here.
Here's a before and after showing my setup and that it doesn't appear to be working for me. Can you see anything obvious I could be doing wrong? If not, how can I get more information to you so we can figure out what might be going on?
What I should have said is they will never work for all situations. TOTARGETS is very often used with multiple targets - which aren't handled with a single drap/drop, you have to do it multiple times. Maybe that's fine and what users expect, but it's not very efficient and doesn't make full use of the FG targeting.
Ahh, okay, that makes sense. Yeah, I definitely wouldn't try to use drag and drop if there were multiple targets, personally, I would always use target + apply in that case. So it's the expected behavior at least from my point of view.
Also, found a minor visual glitch - the Spell/Ability Effect window has two close boxes.
Activities still don't seem to be adding to the character correctly if linked to a heritage directly, rather than linked to a feature attached to that heritage.
Tested with: Test channel, no extension enables, no modules at all loaded.
(Test channel)
The "trigger" section on feats is missing the word "Trigger". Picture included for clarity. Tested with no extensions.