Originally Posted by
rhagelstrom
Version Update 2.11
Changed TempHP is Damage default from off to on as to work RAW
Changed restrict concentration to only match the name tag instead of the entire effect so things like hunters mark can be done with concentration restriction on
Better documentation on the what the options do.
Added DMGR - Damage Reduction
DMGR: (N) [damage type(s)] Reduce the damage taken by the specified damage type(s) by (N).
Heavy Armor Master; DMGR: 3 slashing, bludgeoning, piercing, !magic
Added SAVEONDMG (5E Only) experimental. - Roll save when the actor takes damage. It doesn't do advantage or disadvantage. There is an automatic save advantage ext out there that might work for that. I'll probably look at rolling in adv/dis on saves at some point
SAVEONDMG: [ability] [SDC] Roll save when the actor takes damage
Dominate Person; SAVEONDMG: WIS [SDC] (R); Charmed