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4E
Token Height version 3.9
In tonight's game when ever somebody moved their token the Host received this error:
[ERROR] Handler error: [string "campaign/scripts/image.lua"]:30: attempt to index global 'Interface' (a nil value)
Not sure what triggered it. I remember opening an image and had players view it then when we went back to the map with their tokens on it, the error started happening. This extension is the only one with an "image.lua"
Uploaded v3.10 to protect against this error (though as with the other "disappearing" functions, no guarantee as to the behavior if this comes up - at least it'll stop the error in the console). Thanks for the response, bmos.
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I just experienced something odd:
completely new campaign, 5E, no other extension running
added four characters to the CT, opened a random map [with LoS presets], tried to drag the characters from the CT to the map using the green helmet symbol. During the drag, as expected, a greenish square was shown, but when I released the mouse button, the characters stubbornly refused to enter the map....
Any drop issues should have been fixed in v3.9. I tried to recreate it, but couldn't. Which random map was it? If I have it as well, I can take a look at the grid settings.
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I think my example (screenshot) should measure as 5 ft, not 10 ft, as this is still the first diagonal. I understand there are different options, so I will try them out in PF2.
Still trying to get my head around this not being considered two diagonals. Granted, if it is, then according to the rules you quoted, it'd be 15 ft and not 10 ft, so my formula wouldn't work either way... I can definitely either have a different formula for PFRPG2 or put an option in (would prefer to do the former, as I'd have to add an option to the existing set of options for 5E and create new options for non-5E) - just need to contemplate what that formula would be (which will probably hit me about the time as I can imagine the cubes touching on one vertex is considered the same as two cubes touching on an edge which is considered the same as two cubes touching on their faces). :)