So like instead of just adding effects items could also add abilities? Great suggestion, but not currently possible with this. Not sure when I could build it out either, I have a big backlog of issues right now.
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Glad you like the idea. I really wish I could wrap my mind around the coding. I feel like I would enjoy making extensions.
I would think the easiest way would be to make a "spell" for the feat or trait or item, Name the spell the same as the feat/trait/item with effect at the end. then add that spell to the feat effect. and preferably have it work with adv. character sheet and be able to define it to go to spell/weapon/item/other under the ability tab.
well glad you like the idea, guess I will go watch the ruleset wizard videos again. :)
That would probably be a magic item compendium module that has the magic items with built on effects (probably with the extended item extension required). I could see it getting rather ugly coding it depending on what extensions are already in use and how they interact with items, inventory, and the abilities tab.
I was thinking something like this Attachment 58478 where I could go to The arcane Strike feat and under the effect, have a way to call this spell to be put on the action tab. so something like [SPELL Feat Arcane Strike] and when the feat is added to the character sheet, it automatically adds the spell as well.
I was thinking something like this Attachment 58478 where I could go to The arcane Strike feat and under the effect, have a way to call this spell to be put on the action tab. so something like [SPELL Feat Arcane Strike] and when the feat is added to the character sheet, it automatically adds the spell to the action tab as well.
What does unlisted mean in the forge? This extension is showing up with that on my list of extensions.
So how might i use this to change the damage type of a weapon? For example, a bow using silver arrows, changing the damage type of the bow to silver when the silver arrows are equipped via the ammunition manager extention?
Edit: Found my own answer minutes after making this post
Add 'DMGTYPE: silver' to the arrow's effects directly.
The latest Fantasy Grounds update on 8/17/24 broke the Feature Advanced Effects for Pathfinder, as well as a complimentary Feature: Extended Automation and Alternative Overlays by Kelrugem.