If the original image is in your campaign's images folder then you can simply overwrite it. As long as the dimensions are the same, when you load FGU and open the image it will show the new version.
Printable View
Oh! I had disconnected doing anything manual with the images folder thinking I needed to use the import process to have it find images - but I guess it's more akin to FGC after the initial import (I can just swap an identically-sized image). Will give this a try today - thanks.
- How to limit LOS to character/NPC vision. Example: darkvision 60 ft.
How can I hide token and image assets of modules I did not load? The assets window is getting crowded with all the rulebooks and campaign modules installed (but not loaded).
The point of what, I wonder?!
The Assets window is inconvenient to navigate as it is, with is unwieldy left/right arrows and laaaarge bag symbols for simple sub-folders. Seems like we need an Assets load/unload mechanics similar to modules.
If you are adding your own assets, you can create folders to help narrow your assets down into collections or subfolders, and name the folders aptly so they will appear in the beginning of your assets list instead of buried in the rest.
Compared to FGC this is still quite convoluted. FGC allows to:
- Load/unload token modules as you see fit! This is the functionality I was looking for in FGU, both for less clutter and quicker load times.
- Scroll via mouse-wheel instead of having to click on arrows.
- Zoom in/out is directly accessible via directly accessible buttons or right-click menu instead of being buried in another sub-menu of the right-click menu. List View is useless, better use the space to +/- buttons.
- Set up favorite token folders to quickly navigate directly to, instead of having to walk through a convoluted tree of icons and arrows.