Originally Posted by
Trenloe
You still have to drag items to the Campaign items list - as this is where you edit them. Drag your base mundane item to the campaign items list (or create one there), open it and then drag the relevant +X item template from the PFRPG Magic Items module to the mundane item, it will apply the relevant bonus. There are templates for Magic Weapon +1 to Magic Weapon +5, Magic Armor +1 to Magic Armor +5. Then when you drag the weapon to the character sheet, the bonus will be applied to the damage and to-hit bonus. Any armor bonus to AC, etc. has to be manually applied to normal.
You can also drag some abilities (e.g. flaming) to a base item. But you can only do one magical ability this way - e.g. you can't make a +1 flaming longsword this way. If you want to, I'd recommend adding the flaming ability and then manually applying the relevant bonus (+1 in this example).
There's really not much automation involved here, but you can reduce some of the manual process this way. All of this has to be done in the campaign items list, you can't add abilities to items once they are on a character sheet (well, you can - but the code that calculates bonus doesn't run, it only runs when the item is first added to the character sheet).