Thank you again Damned, I hope I'm not wearing you out. On the /rollunder question let me see if I can describe it better. The game system is the original Aliens RPG by Leading Edge which was also the core systems for Phoenix Command. The complexity of the system was a challenge, but also provided some unique aspects I haven't seen in any similar form. This particular roll by the game rules is for skill resolution, and involves 3d6 being rolled and totaled together. The GM provides a task difficulty between 16 down to 4 or (Very Easy) 16 to (Extremely Difficult) 4. The Player has a Skill Rating Modifier for each skill based on their competence with the skill. These range from -8 (Unskilled) -4 (Novice) up to +10 (Grand Master). To resolve the skill check the player takes the given task difficulty (+/-) Skill Rating Modifier, roll 3d6 and total. If the result is less than the task difficulty and SRM then the test was successful. (ex. Player has Novice (-4) rating in Portable Welder) and wants to seal an access hatch. The GM rates the task difficulty at Easy (13) that -4 for being a Novice is 9. The player rolls 3d6 and if the totaled result is 9 or less the Player was successful in the sealing the hatch closed.)
What I have seen so far experimenting with the /rollunder string is as long as its a single die roll (ex. 1d20) it works (including necessary modifiers) just as expected. However in the example above where I am needing the roll to be 3d6 the string reports 3 individual die results and does not total the 3 and then test against the target number from the required part of the string. I've included an image showing the difference in the rolls and the result report in the chat window. Even though the roll result in chat shows the total of the 3d6 it appears to be checking the results against the target number for each single die, so it always reports 3 successes but never fails. (I'm sure any target number above 6 {notwithstanding modifiers} rolled against a d6 is probably not compatible with the mathematical function within the roll)
Hopefully I have better explained this and what I am trying to achieve. Please let me know if I can clarify anything further, and again thank you for your time!
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