A lot of CoreRPG extensions will work in MoreCore but not all.
The referenced extension will/should work fine.
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A lot of CoreRPG extensions will work in MoreCore but not all.
The referenced extension will/should work fine.
No idea what you are doing, but it is something on your end. Make sure the extension is in the right folder. This is how it should look like:
https://www.fantasygrounds.com/forum...1&d=1589014778
Hey I just spent a while searching around for the exalted roll mechanics and I found that Damned created it! Fantastic! /exalted and /exalteddmg. Perfect. But they're not listed on the current dice string post at the beginning of the thread. I'm wondering how many other new dice strings have been implemented but are not listed on the front page? Can you update the list with the latest stuff, please?
This is closer to fully up to date... but prolly still not quite...
https://www.diehard-gaming.com/mchelp.html#dicestrings
Thanks, appreciate the advice. All prepared and uploaded to https://www.fantasygrounds.com/forum...s-for-MoreCore
So I found some really great stuff on the manual but I think the roll mechanic I'm looking for is missing.
Is there an easy way to make this, or am I missing a detail?
What I'm looking for is a d% roll where you roll a skill modified by Attribute+Skill and have to roll under that target.
Attachment 35104
So in the example this is an archery attack roll. It should be Agility (30) + Archery (10) to give a DC of 40. Roll d% to be under 40.
Unfortunately when I use /rollunder 1d100x(p1)+(a)-1 it is adding reference number a (the agility score) as automatic successes, in this case adding 30 to the success roll.
For anyone else curious about this, the -1 just removes one success because moreCore rolls a d100+d10 to get a d% result and the system counts the d10 roll as it's own thing. Meaning if your DC is 50 and you roll d% 70+5 (result 75) it will count as 1 success because the 5 is under 50.