Originally Posted by
johniba
The only data the libraries do not contain are descriptions. Sure you would initially have to edit and add those descriptions from the books, explaining what each thing does.
We have to do this because otherwise we would have trouble with copyright, and also because we dont want this ruleset to replace the need to purchase those books....
The good thing is that it is quite easy editing those talents, skills, etca and adding descriptions, and you only need to do it once.
After you do that, even if you update the library from a new version, the descriptions will remain.
Actually even without the descriptions, assuming the players are familiar with the system, playing in that current state without automations is the equivalent of having a "normal" session with pen and paper.
Now on automation, this will come with time.
I do want to make it so (for example) when you have a talent that would add a bonus die to a combat roll, it will automatically do so to your dice pool.
I am at the moment focusing on making both rulesets "complete" in terms of content. I want them to have everything you would normally have in a pen and paper table session.
We are still missing the specialization trees, jedi power trees, for example, in star wars.
I feel like we are almost done with those.
I want to finish these before I work on automations, because it is a complex piece of code, and also because this way I feel, people will have a more complete experience using FG.
So what I mean is: stick with us, provide as much feedback as you can (this is super valuable) and soon we will work on the automation part.