NPC - Entu Colony - has a spell called Tactical Symbiosis. Itīs from itīs ability of the same name.
Why doesnīt the pc race have that spell?
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NPC - Entu Colony - has a spell called Tactical Symbiosis. Itīs from itīs ability of the same name.
Why doesnīt the pc race have that spell?
When creating a character and trying to assign theme or race by clicking on the field in the character sheet the error log pops up and I get the following
Can Drag and Drop from the Quick Buttons for Race and Theme but the values don't show in the Character sheet. The race and theme abilities do seem to be added properly though.Quote:
[2/11/2022 1:54:05 AM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[2/11/2022 1:54:07 AM] [ERROR] Script execution error: [string "theme"]:11: openWindow: Invalid parameter 2
The Class and Level field does seem to respond properly when clicking on it.
There is no concrete time frame. It's when the CoreRPG update is ready unfortunately.
when equiping the junk armour into spells list the effect for it is Unconscious, which i am sure shouldnt be the case.
Some words create effects regardless if they apply to the spell directly or not. It is a problem with text parsing. Thanks for reporting it.
Madman..
Galactic Magic - Precog class. Doesn't appear to populate the char sheet with the proficiencies, nor with the spells per day.
Also appears that spells that scale (Blessing of Youth, Death's Door, etc.) are listed twice - once as the general spell, and again at each scalable level (I, II, III, etc.)
FGU is not correctly applying the CLC to overcome spell resistance on creatures, I have tested this with multiple monsters that contain spell resistance as an example the Assault Laser Dragon from Alien Archive #4 has an SR of 23 yet when I go to make the CLC check against the target FGU displays the result of my roll as a D20+PC's CLC mod but instead of comparing that to the targets SR to see if it bypasses it displays the message "target has no SR".
Resolve Points.
After a level up from 2 to 3, all characters suddenly had 1 of 1 Resolve Points. After a restart they all had 1 of 5.
Full rest in the combat tracker did nothing. I had to do a full rest on each character individually.
Formatting bug: the longarms from the Core Rule Book (Longarms - Disintegrator, Longarms - Flame, Longarms - Cryo, etc.) are listed in the Items- Weapons table as "Long Arms". It should be one word.
I noticed it because it causes the category to not merge the weapons of the same type with other modules, it considers Long Arms and Longarms to be 2 different categories.
In the last 2 sessions we observed some new issues:
1.) When clicking the accept button for movement the token would be deleted instead.
2.) The tokens had LoS issues even though LoS was clean from the GM's perspective, like walls where there weren't any (the tokens couldn't move nor see past LoS walls that weren't there).
3.) Tokens getting stuck in walls, not able to move in any direction until the GM intervened.
No extensions were loaded.
Are you running on the Live or Test version for your game?
Just want to be sure we're looking at the right code; and I believe the token stuck in wall is already fixed in the Test version.
Regards,
JPG
@jrock1,
Any example campaign and steps to recreate would be very useful for us to be able to recreate and track down any issues with this.
Regards,
JPG
I started a new test campaign with all available sourcebooks loaded (for players and gm), Critical hit/miss decks, Deck of Many Worlds, Starfinder Effects and Effect Spells, Fly free or Die Ap 1+2 (player+gm), Dead Suns (only players, I give access to items from AP we already played) and Starfinder Society Pregens for testing level-up.
Strangely all was ok. I will let you know when the players level up the next time and something goes wrong.
I don't know what happened here, but I can assure you this really happened.
Regards, Loco
I did a search and didn't find this among the list, so I don't think this has been reported. We came across this issue this past weekend as we made new characters for the Fly Free or Die adventure path. One of the players had given his character the soldier class and then changed his mind to be a solarian and then decided soldier was the way to go, after all. Well, it messed up his hit points. Every time he added a class, it added in the hit points for the class, but when deleting the class, it didn't take them away. So each time he got 7 more hit points and soon had 25 as a 1st level soldier. Stamina points were fine, but not hit points. We couldn't manually change the hit points and so he ended up remaking the character entirely. (There probably was a better way to fix the issue, but that was the one he found.)
Recreating the character would be the best option as it would require many edits that are beyond just changing hit points for the character. It would require removal of everything the class drops adds to the character. Starfinder (and many other rulesets) don't have a the option of replacing classes/levels. I can make the max HP editable, but the character may still run into issues with the next update and not doing the manual edits that were added.
Thanks for the feedback. Making the hit points and stamina points editable would help, as that was our first instinct (and what we did in our Pathfinder games when things got off). It would allow us to fix any of those issues if they crop up. Yes, it puts some responsibility on the user with the next character update, but I think that's easier on the user than rebuilding the character. In the mean time, I made sure to tell my players not to add any class levels unless they were sure that's what they wanted. :)
Unfortunately, I'm still seeing this; but to help, I've narrowed it down to: Longarms- Disintegrator from COM, Longarms- Projectile from COM, Longarms- Projectile from Tech Revolution, Longarms- Projectile from Pact Worlds, Longarms- Relic from Tech Revolution, Longarms- Sonic from Tech Revolution, Longarms- Sonic from Galaxy Exploration Manual, Longarms- Sonic from Near Space, Longarms- Uncategorized from Near Space, and Longarms- Uncategorized from Tech Revolution.
Thank you for all you do! I know it can't be easy with all books.
When using a melee weapon an error keeps popping up even when changing it to a ranged and also when changing the stat to it for dmg bonuses and it is also showing the dmg as blank on the actions bar. it pops up often.
so this is as soon as you put a melee item in the gear Attachment 51657
this one is when you try to change the stat modifier for the weapon Attachment 51658
I would attempt with all of your extensions disabled. The error you are facing appears to be coming from one of them.
thank you I completely forgot about an inventory mod that i had put on long before starting to make characters and didnt think to look at that.. sorry to bother you guys but thanks for the help.
Can you check the witchwarper level up code as i think when you level up it is using wisdom instead of char as the ability modifier cos once i have done the level up it only gives me 2 rp instead of 5rp from my half level and +3 from char.
I'm adding some characters into a campaign and have gotten an error message when clicking the race and theme portions of the character sheet;
[ERROR] Script Execution error: [string "race"]:11: openWindow: Invalid parameter 2 or [ERROR] Script Execution error: [string "theme"]:11: openWindow: Invalid parameter 2
I have noticed that if Race and Theme are dragged from their tables, they populate, but are not showing the names on the sheet (though the link icon is there and can be clicked.)
Additionally, Financial Assets text entries are along the line not on it.
I might need some more information. I am unable to replicate this with the current build. When I click on race and theme it opens the masterindex and clicking the links open the references. Have you tried it in a new campaign and see if it is also producing those errors?
Just tried this in a new campaign and got the same errors. Cleared all extensions and still received the errors.
-Update- wrong version of SFRPG Ruleset in load. Deleted and reloaded to correct issues.
Minor quibble I noticed recently. Definitely not the end of the world, but the stat-block for Space Goblin Zaperator in Fantasy Grounds has 7 RP. Unless I'm missing something, that critter should have exactly zero RP. I suspect this is a transcription error carried over from the sheet for a Space Goblin Monark, which DOES have 7 RP.
I have problem since the last update, new weapons doesn't transfer damage information on the action tab of the character sheet.