At least I try to be :)
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Is voting supposed to disable the announcement?
What if you're running multiple campaigns?
True, but you should :P
Technically (as MrDDT alluded to) it's not even voting that disables it but rather just clicking the button to visit the wishlist page.
And since FG opens a window asking if you are sure you want to visit the link you can just click "no" and it'll still think you visited the wishlist :)
Has anyone actually been able to create the Aura of Conquest as it is written in 5th E as an Aura?
Hello,
I just created an elemental aura for dragons, and I am currently trying not to have it target themselves.
This affect works when placed on a PC, but does not work for NPCs. (As in it does not deal damage to the PC, when the effect is placed upon them, but the npc receives the damage). Is that how this was always supposed to work? I thought it might have been another mod conflict, so I tried it with just the aura mod loaded and same issue.Code:AURA: 5 all; Electricity Aura; IF: FACTION(notself); DMGO: 1d6 electricity
Any assistance is appreciated if I am somehow imputing the code wrong.
This is for PF1e - did not see if there was a specific place for that, forge link lead me to the 5e thread.
Thanks,
-Elaith
This should work. I did notice there might be an issue with the Aura Effects and DMGO coding from FGU; as when I tried other effects it worked fine.
I do also want to add when you are doing it for the NPC make sure it's their turn or coming from them in the CT; you can't manually type it in there. notself coding needs to know who is casting it.
I was manually cycling through the combat tracker, and I was dragging the aura effect from a test npc, so that was not the issue.
But I changed the aura to ATK: 5, and did not affect the user, so you are correct, issue with DMGO code. Thanks for the insight, I should have thought of that one, but been trying to knock out campaign details and got side tracked.
But that indeed seems to be the case, not sure if anything can be done with the aura code, but maybe i'll go take a gander at the DMGO code and see if I can figure something out.
Thanks again,
-Elaith
I noticed an issue that I believe is the result of two extensions (Better Combat Effects Gold and the Aura Extension) not working together properly.
I put an aura on an NPC that prompted anyone who starts their turn in said aura to make a constitution saving throw, or be poisoned.
One of my PC's who happens to have a racial trait granting advantage on all poison-based saving throws noted that the automated saving throw did not take that advantage into account, despite having that advantage automated via the better combat effects gold code.
I still need to go disable all my extensions save for those two and then try it again to make sure the issue is isolated to those two extensions only. I'll update later on this evening.
This is getting off topic for this thread and should be moved to BCEG for future replies.
That being said:
Stout Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
BCEG is not going to grant adv on save vs poisoned condition because that isn't what the Trait says. Poison is a damage type, so it would grant adv against Green Dragon Breath Weapon. One can rule that it should grant adv vs poisoned condition and use the above that Mr DDT posted but that would be a rule for your table
I'm not sure what has changed, but my PCs aura effects, e.g. "FROM AURA" doesn't appear to be working. I know it was working, so I'm not sure why it isn't now.
Here's my current CT
Attachment 55402
Here is the PC's character sheet with the aura
Attachment 55403
Extensions Loaded:
- Extaplaner containers
- Inventory Identified
- Token Height Indication
- Death Indicator
- Advanced Effect - 5E
- Generic Actions
- Has Initiative Indicator
- Map Parcel
- Syrincape Sounds
- MNM Character Sheet Tweeks
- NPC Flavors
- Polymorphism
- MNM Player Journal
- Equipped Effects
- 5E - Exhausted
- Better Combat Effect Gold
- Constitual Amendents
- Friend Zone
- 5E Undo Last Heal/Damage
- Aura Effect
I get infinite duplicate FROMAURA effect entries when I enter a gas cloud but the NPC has Conditional Immunity to one of the effects - in this case "poisoned".
I have this on the gas cloud NPC...
Gas Cloud_Gas Cloud (Huge); AURA: 15 all; Gas Cloud; IF: FACTION(notself); Poisoned; Blinded
And when PC/NPC enters the range of this AURA it normally results in this effect
FROMAURA; Gas Cloud; IF: FACTION(notself); Poisoned; Blinded
Which has no problem in being removed when it goes out of range of the cloud.
However, when the PC/NPC entering the cloud has immunity to poisoned I get this effect...
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
And results in never removing it when the PC/NPC goes out of range of the aura resulting in infinite repeats when the AURA triggers...
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
FROMAURA; Gas Cloud; IF: FACTION(notself); Blinded
...
I would have thought it did duplicate compares based on the "FROMAURA; Gas Cloud" string alone or the actual parsed effect from data being applied - but as its not it can never work when FGU applies immunities.
How interesting. As someone who hasn't really used the 5E ruleset much I didn't realize it had an effect that does string replacement on other effects for condition removal.
That feels like a very weird approach, but I can look into my preferred method to work around that.
It used to, but users kept ommitting the name or putting it before the "AURA" tag. So then I just set the "source" of the effect to the character that set the effect.
Now I have set the source to the node path of the source AURA effect which should solve this and the original issue. If you wouldn't mind switching to the test channel and confirming that it fixes your issue, I'd appreciate it.
Yep works (though not a fan of TEST lighter FGU background - I like darker stuff!). Thanks!
Let me know when it goes LIVE - game tonight! :) [TEST extension? Wow. You are very nice to your users to let that get tested. I just toss my stuff out in LIVE and go "meh - see if it works" ;) ]
Fix is live! Thanks for confirming the fix!
I've removed all extensions other than Aura Effects. I removed the character from the CT. Added the player back, enabled the aura, and still nothing.
Chat/Command Window
Attachment 55447
CT
Attachment 55448
Character sheet (actions tab):
Attachment 55449
I removed everyone from the CT, restarted FG, and started playing around with the aura, and it seems to be working again.
From the screenshot of the extensions loaded, it looks like you may have an old version in your extensions folder. Delete the extension from the extensions folder, run an update and try again.
yo!
maybe i am right here?
can i combine better combat effects with aura effects to create the spirit guardians spell? i cant get my head around the syntax -.-
maybe there is even a list of already working spells and stuff? its really hard for me to build all of it myself, sorry if this is the wrong thread.
currently my spirit guardians attack myself... so that cant be right^^
Hey guys, I am trying to get the coding for spirit guardians to work (note I am using Better Combat Effects Gold with Aura Effects)
AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVES: WIS 17 (M)(H); SAVEDMG: 3d8 radiant; (C) : Movement Halved
The issue is that the coding applies the effect to everyone in the "foe" however it doesn't do the Save or the dmg, While writing this I just now tried and have found a work around to change IF: FACTION(foe) to (notself).
I am curious if anyone knows the reason it isn't working like it use to?
when i use that code it also triggers on the caster themselves. Any way to avoid that?
The AURA tag specifies is who the aura is applied. The IF: FACTION conditional specifies who the following nonsense actually does anything on. Personally the only conditional code I ever use is IF: FACTION(notself) to filter off if you want the aura to affect the source or not.Code:Spirit Guardians; AURA: 15 foe; IF: FACTION(notself); SAVES: 17 WIS (M)(H); SAVEDMG: 3d8 radiant; (C) : Movement Halved
dude thank you so much!
Good Day All :)
I am curious if there is a place that all the auras that have been coded have been consolidated? This thread has gotten so long it is difficult to find everything that has been found to work. :)
Thanks :)
There are a few. Here is the 5E one.https://www.fantasygrounds.com/forum...highlight=Aura
Is supporting a condition before AURA is processed to difficult code wise? I'm told this has been asked before but I'd really like to have AURAs disappear under certain conditions. For example, if this mine explodes and is replaced by a crater with Death Indicators I'd like it to stop triggering the AURA effect in things that get close with a BCEG effect.
Fragmentation Mine; IF: !DYING; AURA: 15 foe; Fragmentation Mine; IF: FACTION(foe); SAVEE: 14 DEX (H); SAVEDMG: 2d10 kinetic
Same for PCs/NPCs that generate an AURA and drop dead (stop doing it).
I would think you must already be parsing and tossing the string before AURA out the door or something - but it seems it should actually be processed first and the AURA string be treated as a completely different operation (only after the normal EFFECT processing occurs first - then check for AURA in that result).
Good Day All :)
I am trying to create a Cloudkill aura, here is what I am going to try. If there is a better way I would love to know. :)
First I created an NPC named Cloudkill (Casters Name) so I can adjust the save since I cannot use BCEG [SDC] as it is not connected to the character. Using the Advanced Effects extension I added the following effects:
Cloudkill; AURA: 20; IF: FACTION(notself); SAVES: 15 CON (H); SAVEDMG: 5d8 poison
as well as placing a Darkness token on the NPC to simulate the "Heavily obscured" effect.
When placing the NPC in the combat tracker it seems to work well in my DM testing. I was wondering if there is a way to actually link it to the character so the saves auto adjust or is it something I will need to make an individual NPC for any caster that uses this spell? :)
Thanks :)