Version 2.1 has been released via the Forge.
- Fixes the issue with parsing subskills other than knowledge. They will now correctly pick up modifiers and training level.
- Adds the ability for the client to apply modifiers to the roll after it is shown. Controlled by the Options menu.
The ability to apply modifiers is controlled by the new item in the Options menu, and it defaults to off. This setting is applied on a per user basis, so any player or GM who wants to use this feature needs to turn it on. The modifiers will be added when you hit either the Roll button or fill out the box and hit OK for the manual rolls.
For the 5E ruleset only (since the others don't have advantage), you can apply (dis)advantage before hitting roll, and it will appropriately modify the roll. This uses RAW for determining results of whether adv/dis cancel each other out. Adv/dis have no effect on manually entered rolls for obvious reasons.