This one is going to have to be a discord hook up to discuss, not fully understanding, hit me up when you see me on and we can work out see if I can do what you want.
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That looks good Griffonbait! I did something similar years ago using Dulux-Oz's sound extension (he took them all down a couple years ago). We were playing in person and it was awesome having the sounds play when when actions were performed. It became more distracting when online only so I stopped doing it.
I use syrinscape for background sound, but I be interested to get this work on my end as well. One thing I do notice there is a huge difference between having background sound like music etc and when it is not there. Seem less engaging.
Curious how was it distracting, Dakadin?
On a side note I do think FG should be working on sound for FG integrated it would take it to the next level, I hope it is on their list of features.
I had all the attacks working and getting everything dialed in to the correct volume became more effort than it was worth at the time but it was great hearing the sound effects when attacks were made.
New Version 2.31
Changes to link in with new RMC 2.29
I can imagine it being distracting at times, but I know my players (not all) enjoy the novelty. They don't have to do anything new and neither do I, apart from setting up the triggers, of course.
In my last session I was going to say - "I will give you 5 minutes to get it out of your system ... trigger as away!" But they didn't pursue it and so I didn't. As a teacher I know how trigger happy kids can get when they get their hands on new tech - experiment with everything!
My group was very mature about the whole thing, wanting to play the game rather than the sounds. It was a very pleasant experience.
Ardem, have I given you my Shadow World Loremaster and Navigator spell lists?