Try writing your damage as 2d6+2, that's the more common notation.
Printable View
Didn't work. I also tried it without the plus 2 and no go. Maybe I'll restart Fantasy Grounds and see if that fixes it.
Restarting did not help. Is there any other extensions I need that work along side of this one?
The damage is not working at all, weird. Not even the plus 2.
I figured it out. it was his weapon. I deleted it and custom-made another one and it worked. I had to delete the attack plus 2 because for some reason it was adding plus 4 instead but after I delete the atk 2 it worked. Actually the attack works fine. He gets a +2 bonus against demons from a feat. So everything works as intended.
Playing with high level characters is tough lol
Never mind Ignore me
I am trying to figure out if there is a way to have a feat, trait or item add an effect to the ability tab other than naming the item a spell name (like Potion of spider climb).
If I wanted to have a Feat that gave a usable power instead of an always on power without the player having to create the actual effect on the ability tab.
So right now lets say I wanted a hat of disguise to automatically place a disguise self spell in the abilities tab (under items on advanced character sheet), I can cheat and call it Hat of disguise self and make it a scroll (or wand or potion I suppose) and it does this: Attachment 58294. The red circle is what I would like to be able to do so I could call up a specific spell. Then I could create spell effects for feats, traits and whatever and then call that "spell" effect automatically when the feat or trait or item is equipped.
I am not sure if that makes sense, but I thought it would be a way to do the PFRPG - Feats in an extended version like Spellbook Extended.
And if you would rather this be moved to another thread I can delete it and redo it elsewhere, but this idea requires this extension to be active.