I looked at the module in a new campaign and they seem to appear in the Encounters section. See example.
Madman..
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I looked at the module in a new campaign and they seem to appear in the Encounters section. See example.
Madman..
An issue I have with the Mummy's Mask is that the group naming in the series isn't very friendly to having multiple modules open. It appears the developer has assumed you will only have one module open at a time - in this example, Part 1, Part 2 and Part 3 don't mean much if you have multiple modules open. The group names for Images & Maps are equally generic (looking at The Half Dead City): AP Art, GM Maps, Handouts, Items, PC Maps and Props. This has been mentioned before and I thought it had been addressed. It appears I was mistaken...
A few features in the Advanced Player's guide only appear in the reference and cannot be added to the ability list (they are linked as text) for example subdomains and their abilities
return of the rune lords
fist ap. secrets of roderics cove.
encounter 4.07.05. F5. Detention
npc crumble
this npc has a bag of food that would be of use but has no stats on the food. if some one could pm me the stats on the food so i can manually enter it i would be much appreciated. and hopefully it can be added in a later update
thanks
In the PDF, Crumble has no stats himself, it just says to use the stats for a Goblin frog-talker from the Monster Codex. So in that statblock, it simply says "delicious poisoned food (1 lb.)" and nothing else about it. You're the GM, you decide what kind of poison it is. :)
@Chronodt, do you have some examples of sub-domains and their powers and what pages they are on in the APG? I'm going to try to look at this soon.