Blue Haven,
I have tried a few things and can not recreate this issue. Can you remove and re-add the players to the CT and see if that corrects the issue? There may be something campaign DB related causing this.
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Blue Haven,
I have tried a few things and can not recreate this issue. Can you remove and re-add the players to the CT and see if that corrects the issue? There may be something campaign DB related causing this.
The portrait is square and set by the ruleset, well actually it is inherited from CoreRPG. The token should be whatever shape you made your tokens. My tokens are round and display correctly.
The career library is so awesome! :)
Any way to do skill bonuses through effects? I can't seem to find it anywhere
Yes. For example, a +10% chance to Scale Sheer Surfaces from Rat Claws would be written:
Rat Claws; SKILL: 10 scale sheer surfaces
If something gives a bonus to all skills you can use SKILL: 10
The format is Cause; Skill: x skill name in lower case. Knuckleball's post is dead on to the format.
Thanks Paul! And Ned! Both of you are amazing!
Fixes for 3.3.8 and ID states inbound. Hopefully just a few days more.
New .pak posted with updates for FG 3.3.8. Fixed ID states for PC's and NPC's. Fixed currency and item transfers for NPC's from the Party Sheet.
You can now drop weapons and items onto NPC's in the combat tracker.
Paul,
Could you clarify what you mean by "Fixed ID states for PC's and NPC's. Fixed currency and item transfers for NPC's from the Party Sheet."?