Hi guys,
I have just been going through the Pathfinder Monster Codex to build an encounter.
There are no spells in the spells tab for all spellcasters in this module.
This is true both in FGC and FGU.
Please have a look at this.
Cheers,
Mike
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Hi guys,
I have just been going through the Pathfinder Monster Codex to build an encounter.
There are no spells in the spells tab for all spellcasters in this module.
This is true both in FGC and FGU.
Please have a look at this.
Cheers,
Mike
Other modules I've purchased handle this much better (RotRL). I don't ever search for parcels based on items in the loot list, so that's not a feature (for me, anyway). And yeah, I do, in fact, edit them but that means practically every location is edited once I've prepped it and won't get any updates automatically. Not that updates are frequent, but one always hopes... :)
NPC Codex is finally ready (fixed) , which include iconic character, companion and encounter. it should be online on the next update (Tuesday). I will now tackle the monster codex (redo) and fix the spells, encounter, stats, etc. stay tuned
Shadowcat
The Chamber of Dawn (A7)is missing both the encounter (with the raven Tryva) and the entire treasure paragraph (and associated parcel).
Thanks for reporting this error. I will get it fixed.
Madman..
This is in regards the the pathfinder shattered star AP. It seams like it was uploaded as a read only copy. I tried to edit an encounter and change a monster token and link a new map to a story article and they all say read only and I can’t edit or add anything.
Hi guys,
The Advanced Race Guide has no Alternative Racial Traits available. They only exist in the reference manual which cannot be added to a character for reference.
Cheers,
Mike
I'm here to report that Hell's Rebels -- In Hell's Bright Shadow has the special character issue described in this thread:
https://www.fantasygrounds.com/forum...l=1#post473955
It's showing some elements as unknown characters (such as apostrophes) because the encoding isn't compatible with Unity. I checked the next module in the AP, Turn of the Torrent, and it does not appear to have the same issue. So, it may just be Bright Shadow that needs a fix.
Erroneous text in the Pathfinder Core Rules module.
As reported here: https://www.fantasygrounds.com/forum...l=1#post613603
There's some erroneous text in the screenshot provided in post #1: CH14_Characters in the middle of the text.
Crypt of the Everflame has some bad characters which cause attacks to not parse correctly.
For example:
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The same issue is present for Kassen's Blades
Also Guardian Statue trap and Kassen's Curse have bad characters in effect descriptions.
Kassen's Golem has bad character in NPC name and bad characers in senses and SA fields
Human Bloody Skeleton has typos in SQ (DR is entered twice and channel resistance shows as "resist ance +" rather than "channel resistance +4").
Orc has issues with attack as x3 critical has multiplication symbol instead of x so it doesn't do x3 on a crit. Also Orc's ranged javelin detects as melee. Also has issues with SA field (bad characters and includes a special ability that should be on Notes tab). Also senses has bad character.
Pillar of 1000 arroes has issues with attack as x3 critical has multiplication symbol instead of x so it doesn't do x3 on a crit. Also has same symbol in damage dice which means it doesn't parse at all.
Pit Trap has bad character
Roldare has weird text in HD field and issue with attack syntax (expanded crit range)
Might be worth re-importing all the NPCs for this one, as there are only 2-3 that I didn't see any errors in.
Troglodyte BeastSpeaker in Ultimate Wilderness also has the spells incorrectly placed in the SA field, rather than the spells tab
(not just the Monster Codex)
Hi Zygmunt,
I just looked at the troglodyte Beastspeaker and they ARE in the spell tab, ready to be cast (as well as in the SA field) so not sure what the problem is for you. As for the monster codex, you are right the spells were not being displayed properly. I just fixed it and it should be live soon. (this week or next week)
Shadowcat
Return of the Runelords Book 1 Secrets of Roderic's Cove has an issue with token placement on Underflume map (both encounters "6.01.17")
Specifically, there is a creature in H17a which is specifically described as being empty. The creature in H17a is supposed to be in h17c along with the creature already in h17c.
We've forwarded the items to the DLC developer.
Regards,
JPG
Minor issue, but all wands in Return of the Runelords AP1 and Crypt of the Everflame have a bad character in their description. "wand’s" which should be "wand's"
This might be an issue in all modules as I assume that text is a default used by your module creation tool.
Not really a tool thing, just how it came from the original publisher. Thanks for the report. I have fixed all the Return of the Runelords adventures and those will be in the LIVE system on Tuesday, August 24th.
Crypt of the Everflame isn't one I did so that module's developer will have to address that one.
-Danny
Belt Pouch in Ultimate Equipment is 0lb but should be 0.5lb
Sack in Ultimate Equipment is 0lb but should be 0.5lb
Hi bmos. You are right. It is the same in the Core Rulebook. Unfortunately, this is due to tool that is used to create these modules. I will report the issue to the appropriate contacts to see if we can get this fixed. In the meantime, you may have to just modify the entry manually. Thanks.
Your answer sounded familiar so I did a search. Deja vu!
https://www.fantasygrounds.com/forum...l=1#post527873
https://www.fantasygrounds.com/forum...l=1#post528250
Thanks for looking into it :)
We bought the Mummy's Mask campaign but only the first two books have the dynamic lighting/line of sight/wall & door collision. Is there a timeline on when full functionality will arrive for the other four?
Dynamic lighting is added to modules by volunteers in the community, so no timeline is available. If you define occluders and lights for your game, you can submit them here to help future users:
https://www.fantasygrounds.com/forum...ht-Definitions
I just bought the Pathfinder 1e Core rulebook today (Yes, my group has decided to return to the glory days of 2013 and play this game again...)
Anyway, I noticed that the Martial Weapon, Scythe, appears in the Core rulebook documentation. But it isn't in the "Items" nor is it on the linked listing of Weapons on the Items interface.
I see this was reported back in 2017 by Llisandur, but I figured I'd point out that it's still a thing.
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I see that several folks have reported text formatting issues in the Pathfinder Module: Crypt of the Everflame. I just bought it yesterday myself. Posts here seem to say "we think its been fixed" or "it can't be fixed" depending on which post I read - but I figured out point out that it's still a problem. Anywhere you'd expect to see an apostrophe in the appendixes, you get a little box instead. There might be more issues, but I ran into those right away.
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