Hi Amatiste,
Thanks for taking then time to report this and research it.
I'll give this a test tomorrow (it's later midnight:45 here), and I'll get it added to v1.1.3 which I'm working on at the moment.
Cheers,
MBM
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Hi Chap,
I've been using the MGT2E ruleset with the CSC supplement and everything is working great for my campaign. Awesome stuff!
I'm using FGU and it currently has the v1.1.2 MGT2E ruleset loaded and I've been creating an NPC. All seems to work just fine. Added a weapon and rolled to test; all good. However, when I've rolled on attributes, it seems to pick up the name of one of the other NPCs (an animal I'd created and stuck on a combat tracker).
Attachment 37002
In the console window, instead of the normal name and roll it says something like...
Oieit'aiy 02: [CHARACTERISTIC] npc_education_mod [-1] [vs Diff. 8]
(Oieit'aiy is the animal NPC I created previously)
Any ideas?
Thanks. There was nothing in the console. If you need any other info, just shout.
Hi, in a combat FG classic threw up this error, any ideas?
On a related question where do add sub dermal amour to a character?
Bug in 1.1.2
I saw that some 'creature' type NPCs have been added to the NPCs tab. When I click on them in that tab, it brings up their sheets, showing stats including various amounts of hit points.
However.
When I drag any of those creatures into the combat tracker, they arrive with 0 hits and die from even one point of damage.
This is true of all of the creatures (but NOT of user-generated ones: ie, if I make my own NPC, they will have correct stats in the CT).
I'm currently using V1.1.2 Ruleset
Ahh I was expecting subdernal armour to appear in the amour section, for its stackable properties, if it handles it automatically, so much the better.