Sorry noelyuk I see you were following those steps. Did you email support@ with your external IP address?
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Sorry noelyuk I see you were following those steps. Did you email support@ with your external IP address?
Yeah already emailed support with external IP
Hey, guys. I thought there was a fix pushed for this, but I noticed an issue when I have two instance of FG open. One as DM and one as localhost. When I open my map and image folder in DM view I see all my groupings. However, when I open my player instance (localhost), I only see "all" and "none". I took screenshots but it looks like this thread doesn't allow me to post attachments.
Do you think this will be an issue for my players as well? Just thought it was strange I could see the groupings in one and not the other. Is that to protect from players seeing a grouping name the DM might be trying to keep secret? Just curious.
This is correct. Players don't see groupings other than all or none. Moon Wizard posted the reasoning behind this somewhere in this thread. Or maybe in another thread.
I appear to be having performance issues since 3.2 upgrade in Savage Worlds. I have been in the process of creating a Curse of the Crimson crown for Savage worlds. Tried the same thing in a Pathfinder game and duplicated the same performance issue.
In the Story window, if there is standard text, chat text (i.e. to send to chat window), links to handouts and links to encounters (i.e. Zellara's Home if you know the modules...), the window frame is very unresponsive when you try and drag it - take 1 or 2 seconds to move to where the mouse pointer has been re-positioned to. There is also some noticeable lag when typing in the window at times.
I am running on an i7 laptop with 16gb memory. The CPU rarely gets above 25% and the memory used is never over 30% - so it appears not to be hardware related.
Fantasy Grounds is using 1,330.4 MB and < 1% CPU. I just noticed that when I do drag the story entry window around that the CPU usage for FG shoots up to almost 12%