PFS #5–08: The Confirmation - Friday, December 12th - 8pm UTC
A Pathfinder Society Scenario designed for level 1-2.
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Written by Kyle Baird.
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PFS #55: The Infernal Vault - Sunday, December 21st - 9pm EST (2am UTC)
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
Written by Thurston Hillman
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PFS #33: Assault of the Kingdom of the Impossible, Sunday, Dec 28 - 9pm EST (2am UTC)
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5)
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
Written by Craig Shackleton
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PFS 3-02 Sewer Dragons of Absalom - Sun 27/12 - 12am GMT/UTC
A Pathfinder Society Scenario designed for Levels 3–7.
Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Written by Dennis Baker.
Discussion thread here: https://www.fantasygrounds.com/forum...677#post194677
Calendar Link here: https://www.fantasygrounds.com/calen...ex.xcp?id=1309
PFS Scenario Intro 1: First Steps—Part I: In Service to Lore
Introductory Scenario for Level 1 characters only.
A new recruit to the Pathfinder Society, you find yourself called into Ambrus Velsin's office and are given a list of jobs to complete tonight, to prove you have what it takes to be a Pathfinder.
Discussion Thread
Game Calander
Ambush in Absalom - A Pathfinder society Quest for tier 1–5
Pathfinder Society Scenario.
When a Pathfinder with an important message goes missing in the sewers beneath Absalom, you are sent to find the errant messenger and get him back on task. What could possibly go wrong?
Discussion thread
Game calendar
PFS Scenario Intro 1: First Steps—Part I: In Service to Lore
Introductory Scenario for Level 1 characters only.
A new recruit to the Pathfinder Society, you find yourself called into Ambrus Velsin's office and are given a list of jobs to complete tonight, to prove you have what it takes to be a Pathfinder.
Discussion Thread
Game Calendar
PFS #4-16: The Fabric of Reality - Saturday, January 10th 7PM GMT/11AM PST-Flexible
The Fabric of Reality is a Pathfinder Society Scenario designed for 5th- to 9th-level characters (Tier 5–9; Subtiers 5–6 and 8–9).
For the past year, the Pathfinder Society has used the isolated demiplane contained in the Hao Jin Tapestry as a private adventuring realm and, since discovering a backdoor out of the demiplane, as a shortcut from the tapestry's location to a hidden corner of Varisia. But the tapestry wasn't designed for this purpose, and travel from Absalom to Varisia could be more efficient. Now a team of Pathfinders must discover how the infamous sorcerer known as the Ruby Phoenix created her private demiplane and enter the heart of the tapestry and alter the very nature of the magical realm.
Written by Tom Phillips
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NOTE: I have added the surrounding Friday and Sunday at the same time in the event that one of those is a better time. Join the calendar and vote on the best time.
PFS Sunday Jan 4th 7pm GMT (2pm EST) - 04-21 Way of the Kirin (3-7)
PFS Sunday Jan 4th 7pm GMT (2pm EST) - 04-21 Way of the Kirin (3-7)
A Pathfinder Society Scenario designed for levels 3–7.
On the eastern continent of Tian Xia, the Pathfinder Society remains a small player in the greater political landscape, but Amara Li, head of the Lantern Lodge in the teeming city of Goka, has plans to change that. In order to secure the Pathfinder Society's place as an influential organization on the far side of the world from the Grand Lodge in Absalom, she must orchestrate an alliance with the mysterious Way of the Kirin. But the longtime rival of the Pathfinder Society, the Aspis Consortium, has plans to form an alliance of its own, and if the consortium succeeds, the Pathfinder Society's hopes of cementing their place in the Dragon Empires could be dashed forever.
Written by Dennis Baker.
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DISCUSSION THREAD is Located Here
Server Info : scrawny keep daring thug
FG Community TeamSpeak server will be used.
PFS 6-10 The Wounded Wisp
A Pathfinder Society Scenario designed for levels 1–2.
More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.
"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.
Written by Thurston Hillman.
Link to forum post https://www.fantasygrounds.com/forum...e-Wounded-Wisp
Link to calendar. https://www.fantasygrounds.com/calen...ex.xcp?id=1323