Different Spell Token Extensions
Quote:
Originally Posted by
bratch9
EDIT: Sorry just noticed this is in the spell tokens thread, I thought you were asking about rob2e spell effects modules that has pre-defined spell data.... Does he now has some form of on map spell effect extension ? ( If so what is it called ??? )
OLD: ( Possible wrong context message... but might be the answer you were after.. )
In the past when it was a module, and before the SW forced the modules to swap the text description for a link, it would. It now tries to resolve the link, if you player has the required source module and it can find the link it copies in the description. See,
Attachment 56516
( I made a copy of the fireball spell and deleted the description and replaced it with a link to the original spell... you can see that with the players handbook loaded it resolved the link back to its text description and adds the extra damage for casting at higher levels... but if the module is not loaded it can not resolve the text and hence has no text to parse for the 'at higher level' section of that text. )
If rob2e now has an actual extension and you are not just referring to his module, then I dont know.. Can you provide a link on forge/dmsguild and I can probably have a look and see if it conflicts or not.
But since I dont have the extension or any of his data, its going to be hard for me to test this.
So I can not provide a yes or no answer.
-pete
I believe Naplam is referring to DM_Tools which works with CAE. I started off using that one, so I have used both of the "Spell Token Extensions." I turned off DM_Tools once I started using B9's system. They involve completely different functionality and pull different constructs onto the PC Actions tab. Certainly, you can use the spell "tokens" themselves from anywhere, and they can be pulled into B9's Spell Token list without any issues. The B9 Spell Token Ext. is bulletproof and easy to use. (Of course, make sure to grab the Spell _Token_21.mod, as it has all the great supporting Tokens.) I also got the Spiritual Weapons Tokens, which has a bunch of great tokens that you can use in a variety of ways.
Less obtrusive Spell Tokens
Quote:
Originally Posted by
webdove
Hi, My players find that when spell images are persistent they clutter up the display too much especially when they don't sit on the bottom layer. They prefer simple outlines of the areas of effect. It it possible to get simple outlines easily?
Thx
Web
It's also very possible to simply diminish the visibility of your spell tokens. The Spell Tokens are PNG files, which have a Transparency Alpha layer. You can pretty-easily work through your MOD of tokens (some are brighter and more obtrusive than others), pulling each one into GIMP, reducing the opacity with an easy slider bar and re-exporting the token back out. Takes maybe 10 seconds per token. You don't have to do anything in FGU, just re-zip and change the ZIP ext. to MOD and replace it into FGU modules folder. (There are a number of How-To's on "token work," if you need the step-by-step.)
I modify/create Spell Tokens for my specific aesthetic and uses. I like the way they make the board look like there's magic happening and reflect the action going on.
War can a busy looking business, but I definitely get how they could be distracting if you have too many going.
Good luck.