I will add it to my list to include those modules
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The new drone chassis from the Tech Revolution set don't level correctly. Currently they add as new class trees rather than increment. So Artillery, Sage, and Protocol class lines just show as Drone (Artillery) 1/ Drone (Artillery) 1 or similar. Also they are set up as clones of the Combat Drone currently, so they don't seem to follow the new class line for the drones. Repeatable by adding a new drone class in either a new PC sheet or the Drone companion sheet and seeing instead it adding Reductive Plating and similar from the Combat Drone class.
Was able to replicate and found a solution. Will make available with the next update. Also, I noticed you are using a character sheet. I have setup drones on the gear tab under vehicles to help with the use of them if they are engineer related or allies.
While reading through the Reference Manual for the Galaxy Exploration Manual I ran into an issue loading the Background tables in the Background section. Clicking the links to load Place of Origin, Major Event, Influential Associate, or Party Relation ship from the Reference Manual results in a New Table being generated and a loading error.
Attachment 50581
All four of these tables exist and can be loaded from the Tables record, but they do not appear to be referenced/linked correctly in the Reference Manual.
Attachment 50582
I will get that fixed. Thanks for reporting it. [Fixed]
Madman..
Thanks Superteddy57, I've been able to build out mechanic drones in the vehicles tab and it seems a lot more streamlined this way.
I did notice in the abilities tab there is some limited functionality. There is no context menu to delete entries, so once a feat or ability is added there's no way to remove it.
Small thing, but while building out some PC Ships today I noticed that the Cut-rate Sensors do not transfer their bonus to the PC Ship Sheet. The the value listed in the Ship Item is correct.
Attachment 50628
The Alucidaemon has a feat and when you klick on the golem an empty Feat window opens.Attachment 50633
Fly Free or Die , We´re no Heroes : Where can I find the ship BD514?
Playing with effects and noticed that Blinded is applying DEF EFFECT -4. The Blinded condition makes the target Flat-footed which is only a DEF EFFECT -2. Can this be corrected easily?
The description of the "Entu Colony" (Alien Archive 4) :D
Attachment 50725
How can I change the size of the Symbiote, Entu ?
At the beginning you have the option of being small, medium or large.
But I cannot edit the race on the character sheet.
How can I change the size of the Symbiote, Entu ?
At the beginning you have the option of being small, medium or large.
But I cannot edit the race on the character sheet.
Sorry, for double posting, I actually wanted to edit my post :P
You should be able to change the size on the CT or on the character sheet before you drop it to the CT to change the size of the character.
Attachment 50734
I was looking at the wrong one. I will get that updated as well. I will create a separate entry for all the sizes. [Fixed]
Madman..
Thank you both :)
The item "Tactical shield, basic" from the CRB is missing it's +1 KAC bonus.
The Computer Upgrade "Range I,II and III" seems to be missing in the templates.
By accident I found the description of the upgrade in the Template "Miniaturization"
Hey not sure if this has already been reported but the Witchwarper spells section under bonus spells is has wis as the bonus spells table instead of cha.
thanks
andy
There seems a problem with the skill points.
I tried to make several Operatives. Race Aasimar, Theme Corporate Agent and Intelligence 12.
They always have 10 Skillpoints instead of 9. Why is that? I cannot figure it out.
Energel Food Pellet (1 Pack) - (Galaxy Exploration Manual p.40) - the description is missing. Price seems to be wrong too.
This is because the Aasimar have a racial trait that is called Skilled. FG is hard coded to give characters with the Skilled racial trait an additional skill point (because of humans). Sadly Paizo named the two traits exactly the same. You can 'fix' this by changing the name of the racial trait to anything but Skilled.
This worked, thx :)
The Operative specialization Gadgeteer is not showing up, eventhough I own the Armory. Where can I find it?
Attachment 50874
That's another thing were FG limits the user a bit. These lists are defined in the module they came from (CRB in this case). The additional character options from other modules are still loaded but don't show up in that specific list.
In the Classes window there is a link to the Features window in the top left. In there you should be able to find the Gadgeteer specialisation (use the filters to get there quicker). From there you can just drag and drop the feature onto the character sheet like you would from the list you posted.
Thx to you both :)
When I click the add profession button on the skill list this error occurs. I am fully updated without any extensions loaded.