I ran a game today in unity and noticed that the conceal dice function didn't seem to work for the GM.
Printable View
I ran a game today in unity and noticed that the conceal dice function didn't seem to work for the GM.
Wanted to get out the next update of the SW FFG Theme. At this point, other than some edits when I get the time it's more or less complete. Also attached is an extension that will make a character sheet only show FFG SW skills.
I have a session on Sunday that will hopefully show any bugs/issues.
Happy Gaming!
Thanks Srbongo. Quick question. Where did the force die go? Didn't there used to be a white force die that could be rolled?
Lobosolo
The Star Wars ruleset has not been made yet. It will come after the Genesys ruleset is done.
Oh that is right. It was so far along, that I forgot it needs to be added. Thanks Viresanimi.
I had a question about PC inventory. Would it be possible to be able to click a category at the top and sort by that category. For instance if I wanted to quickly see what I have equipped I would be able to click the carried/equipped symbol and it would send everything I have equipped will show at the top. Clicking it a gain would send it to the bottom.
I had an idea. Add a "Painkillers used" box on the character sheet somewhere. You could easily rename "Painkillers used" to "Stimpacks used". You could probubly get fancy later and make to where it would calculate the amount it would heal. You could drag that number over a character to heal them while at the same time ticking the stimpacks used up by 1.
That would be very cool if it's not too much of a pain to code.
What we really need is an easy overview of how many talents of each tier a character or npc has purchased. That would make life a lot easier as a storyteller!
So.. How do I re enable the force die?
Very cool, I'm super excited.
One thing, when the force die is added (whenever that may be), could we add the Force Die syntax as an option for actions on the Actions Tab? Instead of typing Brawl and having that skill's dice auto populate, type Force or somesuch and have a number of Force Die populate equal to a rating, something like that.
There's a good chance you have something in mind for this, but I had the thought recently.
Thanks again mate!
So I have been thinking how I was going to do the libraries for Star Wars and rather than do it in a book by book case like I did with Genesys I think it would be better to have them a bit more consolidated. That being said I don't want to have everything in one module. Instead I was thinking of doing it by line. For Example the Edge of the Empire line would have all the supplements for that line in one library. The same would be true for Age of Rebellion and Force and Destiny. I would have 4 library representing the books that are universal such as Gadgets and Gear. I am thinking doing it this way would be best as it would help mitigate and filter the amount of content being seen. Let me know what you all think.
Also I was thinking of getting a head start on the star wars libraries. I think talents are ok. The only things is that talents have the tier category and is missing the Trees category. Also a check box for Force Talents and Conflict Talents. For now I will just leave out the trees. Also I assume the summery category is where the talents description is as they appear on the specialization trees and the main is the full text description found in the talents chapter?
I like this idea.
I also like this idea, will make things a lot easier.
I like that
Before you start on the libraries though, wait for me to deliver the first ruleset for it.
The thing is, the ruleset will have a different identification (instead of GENESYS, it will be SWGEN) meaning all files created for it will share that id internally, and if you do any databases now, it would have to be edited in the xml if you did it.
I will have a first version soon
Morning!
I've been fiddling around with the modules/ruleset and was wondering if it's possible to drag in characteristics, abilities, etc when character generating? Been trying to expand the Career and species entries to fill in characterstics and career skills when you drag it into the character sheet. Granted, my LUA/XML skills are basic so I may be missing something...
Hey everyone! I'm trying out this ruleset on FGU, but I ran into a few hiccups.
1) I cannot edit the Combat tab for any character or NPC. There is no "Edit" button, and it looks like I can't drag anything into the tab either.
2) There's a typo in the skill view window (Charactetistic)
3) (Action tab) Adding actions to NPCs who don't have any actions coded already prevents me from having a complete view of the tab.
I think that's all! Very impressed with the work so far!
Hi CrawlingChaox,
Welcome to the thread and thanks for your input. Here are a few comments:
1) The combat tab is not editable.
In order to make weapons show up there:
- Go to the inventory tab
- Add some weapons
- click the icon on the right and "equip" the weapon
It will now show up...
I will soon replace that tab with a more general "Actions" one, where you will be able to see all weapons, vehicle weapons, spells, etca.
For now, there is no drag and drop functionality there also.
2) Thanks... I have fixed that, and will release the fix in the next upload soon.
3) I dont think I understood this one, can you give me more details on what you are trying to do?
Hey guys I have been out of touch for a few weeks, i know...
Sorry for taking so long, its been hell at work, and several days i am so tired i cant touch the code
BUT! I have done a lot of progress
The Star Wars ruleset will soon be released. I already made the dice show up properly, but i need to fix a few things before i release this.
I think i will be able to release it tomorrow or saturday
Thanks for your pacience
The books are really a matter of find and replace for most things. Since there's some changes from the old rulesets in value constraints, but you should just be able to take a look at the old SW Library Module, then find and replace the tags that need changing for Core. I've done it for mine, if I can easily remove the descriptions for things I'll post it. At the very least I'm sure I still have my workflow text file that goes through my steps to convert it.
Cheers.
NEW RELEASE! Genesys AND new Star Wars ruleset!!!
Hi everyone
This is a small release update for Genesys ruleset, and also the first playable version of the new ruleset for Star Wars
Release notes:
GENESYS
- Very small updates. Vehicle system is still work in progress.
You will notice that now you can add/create player vehicles, but functionality for combat rolls, damage and critical, etca is not yet activated.
This will come in the next release!
STAR WARS
- I am happy to release this first version. Please read carefully below
In order to use this ruleset, please also download the Genesys ruleset
The Star Wars ruleset makes use of that file when starting. This is a feature in FantasyGrounds that allows for better development and code maintenance.
Whenever downloading a new version of the Star Wars ruleset, always download the latest version for Genesys also.
Star Wars ruleset version 0.1 features
- Compatible with both FG Classic and Unity!
- Makes use of CoreRPG and Genesys features, with the following differences:
- Star Wars dice (including Force die)
- Character sheet with Star Wars skills
- Critical table from Star Wars
For now some things are missing:
- No Specialization Trees
- Talents still have Genesys fields (for example, Tier)
- Vehicles still have attributes from Genesys
- some specific SW character sheet features (will add soon!) for now please use the Abilities tab, or notes
I only really added the dice, skills and critical table for now, to allow for people to use this ruleset to play Star Wars as soon as possible using the new ruleset.
I will soon create a separate thread, so we can have specific discussions for the development of Genesys and Star Wars...
For now, if you want to give feedback, provide a bug report, always mention if it is for Genesys or Star Wars, and also if you found the bug using FG Classic or FG Unity :)
Download link:
https://drive.google.com/drive/folde...R-?usp=sharing
Files:
If you want to use Star Wars ruleset, download the following files:
- Genesys.pak
- StarWarsFFG.pak
- Theme_StarWars.ext (optional, if you want to use the Star Wars theme)
If playing Genesys:
- Genesys.pak
MOD files (databases):
- Genesys Core Rulebook
- Genesys Expanded Player's Guide
- Secrets of the Crucible
- Shadow of the Beanstalk
- Realms of Terrinoth
EXTENSIONS (activate only one, depending if you are playing a Keyforge, Terrinoth or Android campaign, these will modify the Character skill list accordingly)
- Genesys_Keyforge
- Genesys_terrinoth
- Genesys_Android
P.S.: The rulesets do have a Dicepool Tracker, but the feature is somewhat "hidden"
Right click the Dicepool bellow the chat window, and select "Dicepool Tracker", to open it
Great work. So does this mean I can start on the star wars libraries?
Gimme one day, I will just double check the databases, see if i need to provide you any observations on what you can start or wait.
Also maybe if it is simple, i can already update it, and you will be able to create them
For example, I need to modify slightly the talent database (remove tier, add cost for example)
I also long ago converted the library modules to Core. I'll upload them in a few minutes once I find the non-descriptive versions. I believe everything but NPCs was done - which was the most challenging translation.
You may need to edit the xml to mention the ruleset identification, so it can be opened by the new ruleset.
Also, there may be database differences, so depending on the complexity, it might be better to start from scratch
Check with sevrick, i know he is going to work on databases too