This might be better as it's own thread unless you are reporting an issue that needs to be addressed. I will address my opinion here. As for the automation, there is always a refinement to what is initially released, but our goal is not to make a video game. Some instances need a manual touch and not full automation or you will limit freedom and abstractness. We also don't want to lose that tabletop feel and aim for about 70% automation. Also some automation is not possible without hard coding the logic in and then no chance of homebrew within the program itself. But, this is a prime example of the use of extensions. Some want it automated all the way through and some want little to none. Extensions make that possible as the GM can decide how much automation they want in the game. Making extensions is also a way for features and automation to be introduced as we can gauge if it's an universal want versus only a few tables take advantage of it.

