Acknowledged. 6th level Magic User's matrix is now all 8's, but I can hand edit that on my own in the meantime. I'll update with anything further I find. Thanks again for this extension.
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Acknowledged. 6th level Magic User's matrix is now all 8's, but I can hand edit that on my own in the meantime. I'll update with anything further I find. Thanks again for this extension.
Sure thing. I'll check the MU thing
I was able to reproduce this and found the error. It was a change in 2E that didn't exist when I worked on this last. It's corrected, so other people shouldn't experience it. I've some chars with the problem, so I'll work on getting an update out that addresses it for chars that may have a messed-up matrix.
Uploaded a new version. M-Us should be completely fixed. Internal Stuff. Added option to "yes or no" automatic misses on rolls of 1 (only for 2E use). Removed the crit message if crits are turned off (OSRIC and 2E use)
Thank you for your work and prompt attention.
Crit? What is this Crit thing you speak of?:D
Because OSRIC (even with the extension) should do that by default and offer no ability to change it. If you're running 2E ruleset, then you just turn it off.
I'm happy to Discord it out with you. Maybe I missed your message. I got lots of people talking to me all the time. I'll look, but feel free to PM me your Discord id as well.
Tested. Using 1E matrices. Cleric and Fighter matrix is correct. Thieves and Magic Users is not. All 20s or all 11s. Cannot edit them on the character sheet to change. Monsters also appears correct. Or, at least trying them out with a couple of low-level characters and a Bugbear gets me the stated results. [Critical Hit] also shows in the chat window when a 20 is rolled, though this is not really an issue. Damage: Critical hit type set to "none."