It was the error I got (init defaulting to dex mod) before you updated the code. Initiative Nanny works totally fine now, it's just for AdSD, and I assume the error is because of the large amount of added code.
Also I tried just removing the DB.setValue(tCustom.nodeCT, "init", "number", nDexMod) initially, but from what I remember that made everyone's initiative mods zero; off to school RN but I'll play around to see if I can remove the small error (again, no actual issues in game, just a quick pop up during loading that I'll screencap when I get the chance).

