Thanks for your work in updating BRP for FGU!
I have another issue, this time with the Armor Tab.
I use hit locations, so I need to be able to allow my PCs to mix and match armor by location. For example, someone might want to wear Chain on chest and abdomen, but only Soft Leather on arms and legs. This means that I need each piece of armor to have its own ENC.
I should be able to set up each piece of armor in the Items and then drag them to a character's Inventory Tab and then go to their Armor Tab and select the piece of armor I want for each location. Unfortunately, for some reason it only lets me select the first piece of armor that I drag to the Inventory Tab. Interestingly, if I drag whole suits of armor from Items, then it lets me choose between them, but not if I create the armor myself in Items. The problem with just dragging the entire suit onto Inventory is that ENC is counted for the whole body for EACH armor type I drag in.
Attachment 59558
Attachment 59559
Above are two screen shots showing how I added each piece of Soft Leather to Items and dragged them to the Inventory tab, but the Armor Tab only shows Soft Leather RL as a drop down choice.
Additionally, BRP rules let you layer armor (i.e., soft leather under chain). Is there a way to let the Armor Tab dropdown let me choose more than one armor type for a hit location?

