Thank you Paul!
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Thank you Paul!
I am getting an issue with the Combat Tracker. When i open it, i get a load of errors (below) and it is very difficult to say overtype an Initiative score in the tracker itself. I can type one number, but if i have to type in 62, i get a 6. When i type again, i get a 2. We have been playing this campaign a fairly long time and have been using quite a few versions of this fantastic ruleset!
Ruleset Error: windowcontrol: Database type mismatch for control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (charge) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (run) in windowclass (ct_entry)
Script Error: [string "ct/scripts/ct_entry.lua"]:236: attempt to index global 'fullmove' (a nil value)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(frame_spacing) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (charge) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(frame_spacing) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Script Error: [string "ct/scripts/ct_entry.lua"]:236: attempt to index global 'fullmove' (a nil value)
Ruleset Error: windowcontrol: Database type mismatch for control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (charge) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(frame_spacing) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
<snip>
And lots more...
Have you updated the ruleset recently? Please use the latest FG release and WHFRP 2e .pak file too. Have you removed the everyone from the CT and added them back? If you have the most recent FG and ruleset then removing/re-adding should clear it up.
Thanks, that fixed it! Strangely though, there was no option to remove the characters on a right click. I had to mark them all as enemies first and then use the "remove enemies" option from the menu. Very strange
Yea, that was a recent update. A change to the CT.
Just miss one thing i think the "race" pug
Hi, I wonder would be nice to have a career module that we could have on the side like: Objects, NPC, Story.
Just to simplify the module
With Games Workshop being copyright douches, you'll have to make your own. That's what we did
What information slots would you want?
We identified a bug i think on tuesday.
I hit several of the characters with critical hits and i went to their sheets to add their insanity points...only to find that they had far fewer than i remembered from last week. I updated their insanity totals to what i thought they should be and we carried on. Then we had some internet issues and two of the players lost connection. When they re-joined, their IP were 0. I am not sure if this is a ruleset issue or a FG one, but i can get my players to try and recreate it next week if that helps?
I have just loaded up the campaign, and two of the characters have 3 and 2, which are correct, and the others have 0 and 1 when they should be 3 and 7 respectively.