This is what I am doing with spell checks. I eliminated any requirements for a specific class, so anyone can set up spells however they want. There are magic weapons out there that grant spells, so I needed to free things up a bit in that respect. I might move the Base Spell Check frame to the top...
Attachment 16201
I was thinking about making the disapproval range completely manual again so I don't have to worry about keeping up with all of the third party classes out there. Like the deed die, I know FG users have a general aversion to manual entry :)
My problem with the deed die is that the ruleset runs the game incorrectly with multiple attacks per round. I could store the value of the mighty deed roll. But what if someone is just messing around and rolls a deed die for their wizard - when is that stored value deleted? Or is it only stored if they are a warrior, dwarf, etc. (like the current version), which means that GMs who want to run custom classes cannot do so.

