I have made some more changes to NPC sheet. Making the information entry smoother.
Check it out
Chris
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I have made some more changes to NPC sheet. Making the information entry smoother.
Check it out
Chris
Good job! :)
Good points:
Clearer and more defined positions of info/stats.
Good idea about having a tab for spells and spell-like abilities.
Saves are higher up on the sheet! (dig this)
Bad Points:
Takes up more space if you want to see it all without scrolling. ;)
Well done and should make running my NPCs easier^^
changes i made along with my rusty theme
Chris
You should make those an extension. I'd rather not see chain links or other graphics overlap the windowlist text areas at all, but for the most part I like them.Quote:
Originally Posted by madman
they are an extension. they are just both turned on for the screenshot.
Thx for the feedback
they were fun to make.
Chris
When I downloaded pathfinder5, it opened as a single .ext file. Where do I put it to use the pathfinder ruleset?
You need to download and use the d20_JPG(link) ruleset and put the extension in the extension folder (start menu>programs/all programs>Fantasy Grounds II>Application Data Folder).
EDIT:
@Chris: Thanks again for your continued work on the extension, but I have one question. Was it intentional to make a '+' before the CR and XP numbers on the NPC sheet?
Hi,
I was trying out this nice extension (in hope of learning something about Pathfinder) and I encountered the loop error mentioned earlier. I couldn't help myself and did some research to solve the problem.
In your extension the "gear" item has 'cost' field that is a numberfield and in d20_JPG the "item" has 'cost' named field that is a stringfield. When you create a gear using pathfinder it creates a number node and when trying to open the created node without using the extension it tries to use a numberfield data in stringfield, which causes the loop error. To fix this, you should change the "gear_stats" window's 'cost' field type from columnnumberfield to columnstringfield (which would allow you to give different costs to item such as '100 gold', '100 silver' or such, now you can only give cost of '100')
In addition, you might also want to add following few lines to adventure_itemlist.lua to allow spell creation via right clicking on the itemlist:
to onInit() -->
registerMenuItem("Create Spell", "minimized_item", 4);
to onMenuSelection(item) -->
if item == 4 then addNewInstance("spell"); end
No it was not intentional but im still trying to work it all out (can you say NOOB!)Quote:
@Chris: Thanks again for your continued work on the extension, but I have one question. Was it intentional to make a '+' before the CR and XP numbers on the NPC sheet?
so if you know the fix for it let me know, or modify it yourself.
P.S. i am also wanting the cr xp and init fields to be larger like the saves. and have not had a chance to get it done.
as always thanks for the help
Chris
hey there Ikael thanks for the input and for the code. i will change the field. as it makes more sense. your help will make it a better mod in the end.
Thank You Again
Chris
I got it working and it's great! The only thing I noticed was in the inventory page, the weight of an item could not be set less than 1. When I attempted to enter the weight of bolts (for example) as 0.1, it did not register either the "0" or the ".", and just entered as "1".
I think the + came when it was changed from columnnumberfield to statfield for CR and XP. I tried changing back, but that messed up the layout of the boxes.
For the size of the boxes and by looking at the original setup from d20_jpg I think one would need to make or copy the template for npcsavefield or the like to fit the Xp/CR/Initiative fields...easy to say, hard to do (for me)
you need to enter 0.5 to get it to work
Chris
so to get it to work i added a template to the common_templates.xml so ill do some looking to see where the setting is defined.Quote:
Originally Posted by Leonal
LOOKING LOOKING STILL LOOKING
Chris
_
I just wanted to stop by and say thanks for the work on this Pathfinder plugin! I'm using it now, and I really appreciate the hard work you're putting into it. :-)
made some changes to CMB and CMD. CMD is also now auto calc and moved up with CMB. but i can not make a field that will add 10 to CMD without putting it in by hand if anyone knows how to do that please let me know so i can change it.
Check it out
Chris
ooops i forgot the mini sheet Doh
Fixed
Chris
If that was a response to my issue, I tried that. But it would not accept the "0" or the "." as input in the weight box, and it would just go in as "5".Quote:
Originally Posted by madman
it works for me even if i do 0.1
Chris
P.S you know that you can not us the number pad
Chris
Great work again Chris!! Made me realize two of my players had a wrong CMD too..hehe
Only thing perhaps, but hard due to lack of space, is to make it show which bonuses are included.
I think that should you manage to have it automatically add 10 you would still need a field for other manually input bonuses. Our party monk for example has an additional 5 bonus due to being a monk, so I just put in 15 instead of 10 now.
Making a character with my player right now, and he is noticing a discrepancy between the Cleric Domain powers in the Pathfinder Core Rulebook and the Cleric Domain powers in the d20 core rules module in FG2. Was this not part of the Pathfinder extension, and intended to be updated manually?
The changes to domains are only different abilities if I'm not mistaken. Like feats and other abilities they have to be added manually (or drag/dropped from a module) any way.
The extension is made to make use of the core differences, but as madman has expressed it is a work in progress.
Ah, seems I misread a bit...modules are not part of the extension, and any rule/spell/feat module you may have will not be changed with the extension. They have to be updated separately.
I know there is a spells module for Pathfinder available made by Steev42, but it is for the beta rules. You can find it here https://www.2d12.com/category/site-news/downloads/
So the "D20 Basic Rules" resource in the library is not part of the Pathfinder extension, but rather a part of the D20_jpg ruleset, right?
Neither, it is a separate module that came with Fantasy Grounds, but can be used with any ruleset that has uses d20..(technically rulesets that has d20 in it's name)
You can see your modules in the module folder in the application data folder of Fantasy Grounds.
Community/fan made rulesets generally do not include the actual rules of the game, but rather the framework that allows you to play more smoothly on FG with them.
(Nevermind)
Thanks for this! I'm looking to run some Pathfinder Society modules online and I needed this extension. Pathfinder Society Online Google Group I sent out a message there the other day to see who had Fantasy Grounds there and only got one response. I'd like to see more people on that group who use FG, so join up and drop me a line and I'll use this extension to run some PFS stuff. We can really put the extension to the test and give feedback.
I'm very interested in trying PF Society online using FGII. I'll check out your Google group later to express my interest there as well. I haven't played any of the scenarios yet... I'm assuming you'll be starting with Season 1?Quote:
Originally Posted by kwixson
Nevermind, it was a dumb question. I totally forgot that the lite licenses do not support local rulesets. Time to upgrade!
<<<I have a second license (lite) and am trying to install the Pathfinder extension for it. But when I install the D20_jpg ruleset, it does not show up on the "manage characters" list of ruleset options. D20 shows up, but no D20_jpg. Is this a problem with the lite license, or am I forgetting a step?
I'm sorry if I'm retreading noob territory again, but between the holidays and two complete computer failures and rebuilds/reinstalls, I haven't had a chance to look at this stuff in about 3 months.
Thanks for any help,>>>
Joey
Read through the thread but the link to the ruleset seems broken. Can someone point me in the right direction?
Thanks.
here is the pathfinder extension if you want it
Chris
Hey, guys!
This may not be a question specific to Pathfinder, but here's my dilemma:
I have a monk character, and I'm trying to figure out a way to list his flurry attack (which works exactly like the Two Weapon Fighting Feat, except it also gives a bonus to BAB) on his combat sheet. When it try to put it in as a weapon and give it 2 attacks, it automatically calculates the bonuses but uses the heavy penalties for normal double attacking and does not apply the special BAB bonus. The problem is, I can't seem to manually adjust the entry on the combat page to adapt it.
I am thinking that I may have to specially construct a customized roll on my hotkey bar when I get into the game, but is that the only way to get around this (other than simply rolling a die and manually adding modifiers and such)?
Hope this is clear enough, and as always thanks for any help.
Joey
Quote:
Originally Posted by King Joey
You can make adjustments by holding down ctrl and scrolling the mouse wheel to make up for the heavy penalties on normal attacks. You will still face the problem of not having more than 4 attacks at higher levels, but then you could make a second "weapon" entry for the remaining ones.
Adding an example from the 10th lvl monk in our previous campaign.
Thanks, Leonal. That's exactly what I needed, and it works great.
Okay, I'm stumbling around with this stuff and have encountered what I think is another problem.
In a terribly flawed attempt to create a library module, I accidentally exported a campaign module. Now it appears in my module activation window and when I open it, it appears in my library. Should that be the case? If not, how can I fix it?
Thanks again!
Joey
Regarding the Pathfinder Spells mod:
I've done this and can see the PF Spells mod file in my Modules directory but ... no module appears when I open a campaign in FGII.Quote:
Originally Posted by Leonal
Not sure what I'm doing wrong. As indicated by both Griogre and Leonal, I downloaded the zipped spell module (to my desktop), changed the extension to .mod, and placed it in the FG AppData Modules directory. It's there and it's a MOD file. When I open it with WinRAR, its contents read the same as, say, the CSRD spells MOD (i.e., definition and client xmls and a thumbnail png).
Is there a final step I'm missing? I, too, am using Vista but haven't encountered this problem in the past when adding or creating my own modules.
Any pointers would be mucho appreciated.
Doug
There might be a couple of problems. You should double check the extention of the module file is still .mod and not .zip several "helpful" programs will automatically change the extention from mod back to zip if you move the file.
You should also double check you activated the module or the right module. If you have serveral modules with different file names but the same internal names it's unprediticable what will be displayed if anything.
The other problem might be your ruleset name. Most modules are tied to a ruleset in the definition.xml file if your ruleset name does not match *exactly* the name in the definition file the module file won't show up for that ruleset.
Thanks, Griogre. I understand the first and last of your troubleshooting suggestions and will follow-up on them tomorrow. I'm not certain I understand your second regarding the activation of the module. Are you referring to the activation of a module within a running campaign or am I misinterpreting your statement? If so, there is no Pathfinder Spells module to be found to activate and I have checked to ensure that the module is not activating under the title of an existing spell module.
If you could clarify your second stated possibility, I'd greatly appreciate it. You've always been a big help in the past and I can't begin to tell you how much you're appreciated in this community.
As always, if I find success I'll repost to let others know what I did in the event they encounter similar hiccups.
BTW, I'm using the latest version of d20_JPG w/ the latest Pathfinder extension.
Doug
This was the problem. The definition.xml file shows "Pathfinder" as the ruleset. In my case, d20_JPG is the ruleset I use and Pathfinder is only an extension. Changing "Pathfinder" to "d20_JPG" fixed the problem right away.Quote:
Originally Posted by Griogre
Thanks again, Griogre. You're so swell you're swollen. :D
Has anyone else reported a bug in the PF Spells mod that produces the following error message when attemting to access Cleric Spells by Domain?
Ruleset Error: Control 'domainspelllist' anchoring to an undefined control 'grantedpower'
In addition, all spell links in this particular section of the module are blank.
Everything else seems to work fine, however.
Glad I could help.Quote:
Originally Posted by afd1366
For completeness the second possiblity would more likely come if you were using /export and indexing a library entry. In the /export pop up you called you module Library and gave it a file name lib and then later on did either another version or a different module where you called your module Library again and gave it a different file name library. Because the file names are different the modules won't overwrite each other but on the module activation screen it will only show one module and when I activated the one that showed up nothing happened. As I remember one time the modules with the common names didn't appear in the activation window either but I could be mistaken.
I can t figure out how to launch the pathfinder extentions what the exact path? I try to creat a Extentions foler in the D20 Jpg rule set folder but it didn t work.