Dmg: 1 (Stress) clears 1 stress. (Healing stress also correctly clears stress).
I had one player whose duality rolls did not auto proc the fear and hope, but the other two did. I have no idea how that might happen...his options had it set to "Yes".
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Dmg: 1 (Stress) clears 1 stress. (Healing stress also correctly clears stress).
I had one player whose duality rolls did not auto proc the fear and hope, but the other two did. I have no idea how that might happen...his options had it set to "Yes".
I currently have a build of updates being pushed the next weekly update (Tuesday) that I tested and not seeing the issues above. I would wait til that update and report back if you are still having issues. If so, I will need a copy of your campaign and the character in question in regards to the auto resource generation.
I saw the discord convo, and I think the issue might have been that the one player was constantly making weapon attacks during the fight. I'll have to check and see if that's the issue.
I'm super sorry if this has been posted before on the thread, but I haven't found it, so might as well repost just to be sure!
When you click to adjust a character's loadout for the cards they are currently using, it let's you have six active cards. But unless it's a feature I've missed, at least in the Core Set, it says max cards are five:
Attachment 67073
Attachment 67074
Hi.
I've just been trying the Daggerheart SRD ahead of purchasing the core ruleset, however I noticed that I cannot select multiple ancestry for mixed ancestry.
Is this something that is only available after purchasing the core ruleset, or not yet implemented? Thanks
An update is going out Tuesday that should allow drag and drop of the ancestry features to an ancestry record. The intended way for mixed ancestries is creating a new ancestry record. This will make it available for selection.
I have two bugs to report:
1. when advancing to tier 3 and selecting the "Take an upgraded subclass card...", the abilities still list as foundation with no option to add or copy over the abilities from the subclass card:
Attachment 67085
2. when advancing to tier 3 and selecting the multiclass options, but not committing to the multiclass, removing the option also removes the class and subclass abilities:
Attachment 67086
Attachment 67087
Attachment 67088
Attachment 67089
Pushed an update to address all reports up to this point
Character portraits survive character deletion.
Reproduction steps
Create some characters and make sure they all have character portraits. Pay attention to the order the characters are created.
Delete all the characters.
Create a new character. The first new character created will have the same portrait already assigned to it that the previous first created character had.
Create a second new character. It has a portrait assigned to it of the second created character previously.
If you delete Say the 3rd created character, and create a new character it will then have the portrait of that deleted character.
My guess is that the portrait isn't deleted out of the portrait folder when the character is deleted, so when you recreate a character and it gets assigned a number (0001) it sees that portrait for 0001 exists, and so it is already assigned to that character.
Neither of these issues were solved by the update.
Each tier should behave exactly the same for *Gain +1 bonus to two unmarked character traits and mark them*, thus allowing all traits to be improved each tier and two traits to be improved per check box marked.
*Take an upgraded subclass card...* changes Foundation to Specialization but doesn't add the specialization actions.
Each tier (including tier 4) should behave exactly the same for *Gain +1 bonus to two unmarked character traits and mark them*, thus allowing all traits to be improved each tier and two traits to be improved per check box marked.
Also, the spellcast trait isn't displayed in the Subclass section
The ruleset is looking great! Thank you for the work done on this!
A few things I'm seeing:
1) Clicking the Character Details right under the character name brings up the detail screen with four clickable links, but the Community link brings up the "Select Community" dialogue box rather than the Community card.
2) Some Ancestry and Community selections are not showing any details on the Abilities tab, only the text "Your character has no ancestry (or community) features to display.". Examples I've seen this on are the Faerie ancestry and Wildborne community. I thought this might be just that they don't have any "rollable" features, but the Orderborne community has a link to their Dedicated ability with no buttons to press. Related, if I clear the Faerie ancestry and Wildborne community and add in others, such as Drakona and Orderborne, they do not update with those features on the Abilities tab, as if the original selections have broken that area of the sheet, but the Character Details section has the updated links.
3) Most mod buttons show chat text that the mod has been "activated" but the Experience buttons have no chat output or other visual notice that it has been clicked. Can experiences get the same chat text output as other mods to indicate it has been clicked? If they are clicked more than once (for example, if someone clicks it, doesn't see anything happen, so clicks again), the experience mod is added twice to the roll, or however many times the button is clicked before the roll is made.
Thanks!
Is this with the SRD or Core Rulebook module for #2?
3) The mod actions send it to the modifier box, you can see the number change and there are slots under the number box that you can click on to remove them from the box. They use the core functionality of the feature. I will add it to my notes next time I circle back to see if it can be more obvious.
#2 - This is with the Core Rulebook. I do not have the SRD loaded - should I? I always assumed this should not be loaded if the full books are loaded instead, but maybe that's a bad assumption.
#3 - I see the mod changing now, that is helpful to know they are tallied there. The slots under the mod number are quite tiny but I see how they can be cleared if there is an error. This works, but if a chat output can be added for the experiences so that they are (more) visible in chat like the others, that would be cool.
Thanks again!
1) I was able to find the issue and will have the fix in the next update.
2) Not really, you can have both, but I asked cause it might be related to the record itself. I tested it on my end and it's showing the abilities for Faerie and Wildbourne when I add them to a fresh character. So I'm not sure what might be going on your end and we might need to dig deeper. Can you create a fresh campaign and attempt to make a character with that ancestry and community and see if it replicates?
3) I have a solution that will be part of the next update.
Fresh campaign and those abilities load in now, so that's good. However, if I clear the ancestry or community and try to change either, the Abilities tab doesn't update. I have tried deleting the features in the Ancestry and Community sections of the Abilities tab, but nothing repopulates those areas if I choose a different selection or even re-select the original selection. This might be a very fringe case as most people won't be changing those choices, but it could come up I suppose.
Healing a value over the HP you have marked does not clear any HP. For example, if you have 2 HP marked and you use a Minor Health Potion, a result of a 1 or 2 works fine, but a result of 3 or 4 does not clear any HP.
Good afternoon!
I'm writing to report that the Powerful Beast animal form for druids appears to have been written/coded with the original July 2025 release version of Daggerheart rather than the updated September 2025 release of the material. In the more recent book revision the stats for Strength and Evasion were swapped so that Powerful Beast for has +3 Strength and +1 Evasion rather than the reverse-- which certainly makes sense in the context of the animal form itself.
Attachment 67148
Entirely fair! =) I only happened across it myself cause I was building a druid character within FGU and noticed the stats were different. Here's a link to the full Errata of what was updated during the September release last year:
https://www.daggerheart.com/wp-conte...ber9th2025.pdf
I'm having a hard time replicating this issue and I might need more information to replicate.
I'm also not seeing this with the build that will be getting pushed in the weekly update. I would suggest trying again with this next update.
When I try to add Adversaries to the Spotlight Tracker using the "Add to CT" button I get an error message and the links in the potential adversaries list are blank. This seems related. Is this an unfinished feature rather than a bug? Thanks!
what module are these from, the Core Rulebook or the SRD?
Both. Attachment 67176
I was able to replicate, pushed a fit to address your report.
Thank you!
Ok, it's working now but the adversaries aren't usable. They don't have any stats that I can see. The top ones were added through the environment, the bottom ones were dragged over from the adversary window. Attachment 67179
Working perfectly now. Thank you!
Is there an effect that crits on a 19-20, like for an umbra-touched adversaries? I tried CRIT: 19 and it doesn't seem to work.
Also, is there a reason why the Unconscious and Prone effects are applied to targets with all HP marked even though these conditions don't exist in Daggerheart?
Thanks
Thanks.
I also noticed something about the automation of rests.
Clearing of armor use, stress, and HP are not automated for short rests.
Stress and HP are cleared for long rests, but not for armor use.